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Ending a quest with a last second steal from the players
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<blockquote data-quote="Brainwatch" data-source="post: 6143469" data-attributes="member: 6683885"><p>One option, depending on your campaign is not steal the item from the players, but steal it from whoever they handed it off to. Were they hired to retrieve the item for somebody (since low level adventures are often "employed: by others)? Do they need to leave it overnight with the silent monks so they can study it before learning how to use it? Steal it from them. Perhaps a low level grp that the party can deal with tries to steal it from them before they return. This alerts the players that somebody is after it. Then that first night when they've handed it over, have the big bad grp attack and take it. The actual theft can be done off screen and the players part is dealing with the mooks the BBG brought with him. </p><p></p><p></p><p>A second option is to let the players keep the item, but to find out it's incomplete and does function. To pull and old reference, think of the staff from Raiders, they players just recovered the headpiece. But the thing is useless without the staff. Everybody is still targeting them to try to steal it so they are in constant danger. But until they can assemble the whole thing it won't work.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 6143469, member: 6683885"] One option, depending on your campaign is not steal the item from the players, but steal it from whoever they handed it off to. Were they hired to retrieve the item for somebody (since low level adventures are often "employed: by others)? Do they need to leave it overnight with the silent monks so they can study it before learning how to use it? Steal it from them. Perhaps a low level grp that the party can deal with tries to steal it from them before they return. This alerts the players that somebody is after it. Then that first night when they've handed it over, have the big bad grp attack and take it. The actual theft can be done off screen and the players part is dealing with the mooks the BBG brought with him. A second option is to let the players keep the item, but to find out it's incomplete and does function. To pull and old reference, think of the staff from Raiders, they players just recovered the headpiece. But the thing is useless without the staff. Everybody is still targeting them to try to steal it so they are in constant danger. But until they can assemble the whole thing it won't work. [/QUOTE]
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Ending a quest with a last second steal from the players
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