Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ending a quest with a last second steal from the players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6143752" data-attributes="member: 42582"><p>Plenty of sensible posts in this thread. I tend to agree with [MENTION=40176]MarkB[/MENTION]'s ideas. [MENTION=177]Umbran[/MENTION] also makes a good point about how to structure the "quest" in relation to the theft.</p><p></p><p>My question to [MENTION=95351]Omegaxicor[/MENTION] is: how are you actually intending to resolve the theft at the table?</p><p></p><p>Assuming you're running some version of D&D, none has very sophisticated action resolution rules for theft (other than disarming weapons or picking pockets). If you just fiat the action resolution and tell the players that the thief snatches the item from them and runs off, that could reasonably be taken as GM railroading.</p><p></p><p> [MENTION=21169]Doug McCrae[/MENTION]'s suggestion for the actual action resolution is good in this respect. Provided the players get their Insight/Sense Motive checks (if you're playing an edition that includes such abilities) then you're not actually having to fiat the action resoution mechanics. You're just tricking them, and that's generally fair game (though still needs to be handeld with care, I think).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6143752, member: 42582"] Plenty of sensible posts in this thread. I tend to agree with [MENTION=40176]MarkB[/MENTION]'s ideas. [MENTION=177]Umbran[/MENTION] also makes a good point about how to structure the "quest" in relation to the theft. My question to [MENTION=95351]Omegaxicor[/MENTION] is: how are you actually intending to resolve the theft at the table? Assuming you're running some version of D&D, none has very sophisticated action resolution rules for theft (other than disarming weapons or picking pockets). If you just fiat the action resolution and tell the players that the thief snatches the item from them and runs off, that could reasonably be taken as GM railroading. [MENTION=21169]Doug McCrae[/MENTION]'s suggestion for the actual action resolution is good in this respect. Provided the players get their Insight/Sense Motive checks (if you're playing an edition that includes such abilities) then you're not actually having to fiat the action resoution mechanics. You're just tricking them, and that's generally fair game (though still needs to be handeld with care, I think). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ending a quest with a last second steal from the players
Top