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General Tabletop Discussion
*Dungeons & Dragons
Ending combat guide
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<blockquote data-quote="Psikerlord#" data-source="post: 6742966" data-attributes="member: 93321"><p>I think it partly depends on whether you are playing generic 5e or use some of the optional rules. </p><p></p><p>If you use slow healing for example, and injuries, then any fight can be important as it means potential (i) resource attrition and (ii) the possibility for a lingering injury or other setback. In that case taking 3 rounds to finish off stragglers can be meaningful: any damage you take doesn't just bounce back with a long rest, and an unlucky injury can last weeks. </p><p></p><p>If you use the default 5e healing rules however, and no injuries, then yes I agree there will often be less point rolling for the last 3 orcs. I remember doing that sort of thing a lot towards the end of 4e (which I liked btw, played for 3 years - but the combats were looong). I think much turns on how much further the party will be stretched before their next long rest.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6742966, member: 93321"] I think it partly depends on whether you are playing generic 5e or use some of the optional rules. If you use slow healing for example, and injuries, then any fight can be important as it means potential (i) resource attrition and (ii) the possibility for a lingering injury or other setback. In that case taking 3 rounds to finish off stragglers can be meaningful: any damage you take doesn't just bounce back with a long rest, and an unlucky injury can last weeks. If you use the default 5e healing rules however, and no injuries, then yes I agree there will often be less point rolling for the last 3 orcs. I remember doing that sort of thing a lot towards the end of 4e (which I liked btw, played for 3 years - but the combats were looong). I think much turns on how much further the party will be stretched before their next long rest. [/QUOTE]
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