Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ending combat guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMSage" data-source="post: 6743606" data-attributes="member: 6803552"><p>I'm not saying that it's not possible for the skeletons to do some damage or that you should never finish the fight. But most of the time it's just not worth the extra time out into it. If you need a thematic reason. You can simply say that there are five of you and two skeletons, while the group of them provided a significant challenge, with the two do them oh put your paladin in front and he just walks at them with arrows pinging off his shield and the rogue shoots arrows at them around the corner and the monk walks up behind the paladin to get in range for attacks. If the party is level one this is a different story. When the party is level 8. Even a crit means nothing to them. They can come back from the dead. </p><p></p><p>I would agree with not having the orcs attack downed players in th middle of a fight. I only do that with aoe spells that are aimed at the party. However I do have them take hostages. If the Orc is smart enough and knocks a character unconscious, I'll have him put his sword to the characters throat and start a hostage situation. This adds so many levels of challenge and decision making to the combat that doesn't happen when you just duke it out.</p></blockquote><p></p>
[QUOTE="DMSage, post: 6743606, member: 6803552"] I'm not saying that it's not possible for the skeletons to do some damage or that you should never finish the fight. But most of the time it's just not worth the extra time out into it. If you need a thematic reason. You can simply say that there are five of you and two skeletons, while the group of them provided a significant challenge, with the two do them oh put your paladin in front and he just walks at them with arrows pinging off his shield and the rogue shoots arrows at them around the corner and the monk walks up behind the paladin to get in range for attacks. If the party is level one this is a different story. When the party is level 8. Even a crit means nothing to them. They can come back from the dead. I would agree with not having the orcs attack downed players in th middle of a fight. I only do that with aoe spells that are aimed at the party. However I do have them take hostages. If the Orc is smart enough and knocks a character unconscious, I'll have him put his sword to the characters throat and start a hostage situation. This adds so many levels of challenge and decision making to the combat that doesn't happen when you just duke it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ending combat guide
Top