Ending Fatigued & Exhausted Conditions?

saucercrab

Explorer
I'm trying to figure out what can cancel the above two adverse conditions. Yes, I just started playing a barbarian, & I don't intend him to advance far in the class at all, let alone 'til he would get Tireless Rage.

So far, the only things I can find are 8 hours' sleep (well, duh!) & heal. Any others? It seems a bit asinine in the core books that there are low level spells that can solve the problems of blindness & disease, but not laziness & tiredness (is that even a word?).

As always, links to existing threads are cool.
 

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saucercrab said:
I'm trying to figure out what can cancel the above two adverse conditions. Yes, I just started playing a barbarian, & I don't intend him to advance far in the class at all, let alone 'til he would get Tireless Rage.

So far, the only things I can find are 8 hours' sleep (well, duh!) & heal. Any others? It seems a bit asinine in the core books that there are low level spells that can solve the problems of blindness & disease, but not laziness & tiredness (is that even a word?).

As always, links to existing threads are cool.
Obviously you're being too lazy to check thoroughly :) Lesser Restoration and Restoration also work on fatigue and exhaustion. The latter removes both completely and the former removes fatigue and makes an exhausted character fatigued.
 

Um, actually I was going by the cleric spell list on pages 183-185, & going by memory of heal. Now that I looked up the restoration spells, I see that bit. T'anks.

Any idea if a noncore book has something that cancels out the effects? Maybe a 1st level spell, but that's all it does? Just wondering, as I don't own all of them.
 

saucercrab said:
Um, actually I was going by the cleric spell list on pages 183-185, & going by memory of heal. Now that I looked up the restoration spells, I see that bit. T'anks.

Any idea if a noncore book has something that cancels out the effects? Maybe a 1st level spell, but that's all it does? Just wondering, as I don't own all of them.

Take one level of the Horizon Walker prestige class (from the DMG) and select Desert Terrain.
 

Rage induced fatigue only lasts until the end of the encounter. I've never seen it as a problem that requires a solution. What exactly is causing you trouble here? If it's that you can't run away - shame on you. You've got berserker-nature!
 

A feat for every occasion!

Hey!

I dunno the specifics of your campaign or how your games are run but see if you can take the Tireless feat from the Players Guide to Faerun. It makes you immune to fatigue and anytime you would get exhausted, you get fatigued instead. It's a regional feat so you can only take it at first level (and you have to be from the proper region in a FR game.. obviously) but it's perfect for Barabarians not willing to go all the way to Tireless Rage.

J from Three Haligonians




J from Three Haligonians
 

Kast,
Wow, I totally forgot about the condition ending when the encounter did.

It was actually the fact that I'm playing a barbarian that I started thinking about fatigue & exhaustion in general, not just how they'd apply to a barbarian, so I was looking for answers that could apply universally.

Caliban,
Hmm, I don't know if I can fit that in my build, but it might be worth looking into.

Three_Haligonians,
My group ordinarily doesn't use campaign-specific material in a different campaign, & I'd feel kinda' munchkin-ny if I tried to bring up using FR regional feats in Eberron as a house-rule. Plus the character's 2nd level.

Thanks all.
 

After casting healing lorecall (Clr 2, Drd 2, Rgr 1) from Complete Adventurer, you can remove the fatigued condition from your target when you cast a Conjuration (healing) spell if you have 5 ranks of Heal, and the exhausted condition if you have 10 ranks of Heal.

Works very well with cure minor wounds if the target is not really injured and just needs a condition removed.
 

Hi!

Three_Haligonians said:
It's a regional feat so you can only take it at first level (and you have to be from the proper region in a FR game.. obviously) but it's perfect for Barabarians not willing to go all the way to Tireless Rage.

Actually, that's not entirely true. I don't have Players Guide to Faerun, but you seem to imply that the feat doesn't explcitly say that you need to take it at first level but that this applies to all regional feats in general. You can select regional feats later though, as clearly stated in the Forgotten Realms Campaign Setting (p. 28, Character Region, Regional Feats): "You may acquire regional feats later in your adventuring career." It also states that some feats are an exception to that (an example would be Spellcasting Prodigy, FRCS).

You would still have to play in faerun and be from a region that allows the mentioned feat, of course. (Or at least the DM would have to allow that feat, which would work as well:) )

bye
Creat
 

Creat said:
Actually, that's not entirely true. I don't have Players Guide to Faerun, but you seem to imply that the feat doesn't explcitly say that you need to take it at first level but that this applies to all regional feats in general. You can select regional feats later though, as clearly stated in the Forgotten Realms Campaign Setting (p. 28, Character Region, Regional Feats): "You may acquire regional feats later in your adventuring career." It also states that some feats are an exception to that (an example would be Spellcasting Prodigy, FRCS).

bye
Creat

This was overruled in PGtF. The regional feats were bumped up in power, you are now limited to only one ever, and they must be taken at first level.

PS
 

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