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Ending movement in occupied square?
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<blockquote data-quote="jgsugden" data-source="post: 9188270" data-attributes="member: 2629"><p>When the rules don't specify, tell the best story. </p><p></p><p>I find the best approach when the rules do not cover a situation is to just tell the most interesting story. If I think there is too much on the line for the DM to just make a decision that essentially controls the overall outcome, I roll percentile dice and have the outcome favor the PCs more on a higher roll, or disadvantage them on a lower roll.</p><p></p><p>If I felt like the rules did not cover your scenarion, I'd probably not bother with the roll because the ghouls are turned and are unlikely to pose much of a threat at that point. I'd just find the closest empty space and shove them into it and say that the ghouls are crashing into each other within the smoke where the PCs can't see them. Why is that the "best story" in my eyes? Because it is resolved fast which is one of my primary goals when something is not going to significantly contribute to the story going forward.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9188270, member: 2629"] When the rules don't specify, tell the best story. I find the best approach when the rules do not cover a situation is to just tell the most interesting story. If I think there is too much on the line for the DM to just make a decision that essentially controls the overall outcome, I roll percentile dice and have the outcome favor the PCs more on a higher roll, or disadvantage them on a lower roll. If I felt like the rules did not cover your scenarion, I'd probably not bother with the roll because the ghouls are turned and are unlikely to pose much of a threat at that point. I'd just find the closest empty space and shove them into it and say that the ghouls are crashing into each other within the smoke where the PCs can't see them. Why is that the "best story" in my eyes? Because it is resolved fast which is one of my primary goals when something is not going to significantly contribute to the story going forward. [/QUOTE]
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