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Ending the game at Name level?
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<blockquote data-quote="T. Foster" data-source="post: 3663776" data-attributes="member: 16574"><p>Not by design, but by practice we usually ended our campaigns about the time the highest level characters hit 10th-12th level (which is more-or-less name level, depending on your class). It was a combination of boredom (by the time a character hit that level you'd likely been playing him for 2 or 3 years and were ready for a change), plateau effect (it takes a ton of XP to gain each level and unless you're a spell-caster you don't get much to show for it ("2 more hit points, whoopee!") so the drive to keep leveling up diminishes), demi-human level limits (when the guys playing dwarves and elves can't advance anymore and are effectively left out of future adventures, you start looking for things to play that can include everybody), and at least in my case (can't speak for everybody else) a bit of plain old fear -- after devoting dozens, if not hundreds, of hours of play over several years and watching these characters grow up from 1st level I'd grown attached to them and didn't really want to see them get killed -- better to declare a character safely "retired" than to risk permanent death with no chance of resurrection in the Tomb of Horrors or some such. We'd occasionally pull these high level characters out for one-off "event" adventures on special occasions, but not for actual day-to-day standard campaign play.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3663776, member: 16574"] Not by design, but by practice we usually ended our campaigns about the time the highest level characters hit 10th-12th level (which is more-or-less name level, depending on your class). It was a combination of boredom (by the time a character hit that level you'd likely been playing him for 2 or 3 years and were ready for a change), plateau effect (it takes a ton of XP to gain each level and unless you're a spell-caster you don't get much to show for it ("2 more hit points, whoopee!") so the drive to keep leveling up diminishes), demi-human level limits (when the guys playing dwarves and elves can't advance anymore and are effectively left out of future adventures, you start looking for things to play that can include everybody), and at least in my case (can't speak for everybody else) a bit of plain old fear -- after devoting dozens, if not hundreds, of hours of play over several years and watching these characters grow up from 1st level I'd grown attached to them and didn't really want to see them get killed -- better to declare a character safely "retired" than to risk permanent death with no chance of resurrection in the Tomb of Horrors or some such. We'd occasionally pull these high level characters out for one-off "event" adventures on special occasions, but not for actual day-to-day standard campaign play. [/QUOTE]
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