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Ending the game at Name level?
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<blockquote data-quote="Jack Daniel" data-source="post: 3665456" data-attributes="member: 694"><p>When I play, I use BECM and not B/X, but even still, my games never seem to get much past expert-level play. Name level never heralds the end of the game; pulling out the green Companion rulebooks is usually what does. </p><p></p><p>From about 9th to 15th level or so, the player characters are usually well on their way to completeing the final quests and cleaning up the BBEGs. They have a few levels to enjoy being paladins and quivering-palmers and casters-of-the-6th-level-spells, but it's really, really rare to see one of my campaigns go any farther than than (and probably because of this, I can remember any instance where a player character decided to be a "land-owner" instead of a "traveler" -- where a fighter settled for being a simple lord rather than a paladin, for example, or where a wizard built a dungeon or priest built a temple -- they always just keep adventuring).</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 3665456, member: 694"] When I play, I use BECM and not B/X, but even still, my games never seem to get much past expert-level play. Name level never heralds the end of the game; pulling out the green Companion rulebooks is usually what does. From about 9th to 15th level or so, the player characters are usually well on their way to completeing the final quests and cleaning up the BBEGs. They have a few levels to enjoy being paladins and quivering-palmers and casters-of-the-6th-level-spells, but it's really, really rare to see one of my campaigns go any farther than than (and probably because of this, I can remember any instance where a player character decided to be a "land-owner" instead of a "traveler" -- where a fighter settled for being a simple lord rather than a paladin, for example, or where a wizard built a dungeon or priest built a temple -- they always just keep adventuring). [/QUOTE]
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Ending the game at Name level?
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