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<blockquote data-quote="coolAlias" data-source="post: 8069744" data-attributes="member: 6998948"><p>I'm with Oofta - combat in 5e generally has fewer rounds rather than more, but I could see it potentially turning into a slog if one or both sides are very difficult to hit, do insignificant damage on a hit, or both.</p><p></p><p>For example (albeit an extreme one), if you had a horde of regular zombies with their +3 to hit and 1d6+1 damage, but put them all in plate armor taking their AC from 8 to 18, well that's going to take a while without fireball.</p><p></p><p>Without knowing anything about your game, here are some suggestions:</p><ul> <li data-xf-list-type="ul">As others have mentioned, consider having enemies prioritize survival over victory, as appropriate</li> <li data-xf-list-type="ul">Review your encounters, especially any that turn into a slog, and see if you're using lots of enemies with high Defense and/or low Attack; if so, try mixing that up a bit</li> <li data-xf-list-type="ul">Use fewer but more dangerous opponents, especially if your PCs have few AoE options</li> <li data-xf-list-type="ul">Add more terrain, obstacles, elevation, etc. to your encounter maps - a knight in full plate falls off a castle wall just as easily as an unarmored peasant</li> <li data-xf-list-type="ul">If your PCs have few or no abilities that target Saves rather than AC, consider giving them some (more)</li> <li data-xf-list-type="ul">Make time more significant once in a while - anything from "the tower is crumbling and you'll be crushed to death if you're still here in 5 rounds!" to "the sounds of combat echo down the hall; unbeknownst to the PCs, in 1d4+1 rounds reinforcements will arrive"</li> </ul></blockquote><p></p>
[QUOTE="coolAlias, post: 8069744, member: 6998948"] I'm with Oofta - combat in 5e generally has fewer rounds rather than more, but I could see it potentially turning into a slog if one or both sides are very difficult to hit, do insignificant damage on a hit, or both. For example (albeit an extreme one), if you had a horde of regular zombies with their +3 to hit and 1d6+1 damage, but put them all in plate armor taking their AC from 8 to 18, well that's going to take a while without fireball. Without knowing anything about your game, here are some suggestions: [LIST] [*]As others have mentioned, consider having enemies prioritize survival over victory, as appropriate [*]Review your encounters, especially any that turn into a slog, and see if you're using lots of enemies with high Defense and/or low Attack; if so, try mixing that up a bit [*]Use fewer but more dangerous opponents, especially if your PCs have few AoE options [*]Add more terrain, obstacles, elevation, etc. to your encounter maps - a knight in full plate falls off a castle wall just as easily as an unarmored peasant [*]If your PCs have few or no abilities that target Saves rather than AC, consider giving them some (more) [*]Make time more significant once in a while - anything from "the tower is crumbling and you'll be crushed to death if you're still here in 5 rounds!" to "the sounds of combat echo down the hall; unbeknownst to the PCs, in 1d4+1 rounds reinforcements will arrive" [/LIST] [/QUOTE]
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