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<blockquote data-quote="Ovinomancer" data-source="post: 8069975" data-attributes="member: 16814"><p>I used to have this problem, until I adjusted how I presented combat. I see a number of comments suggesting modifying monsters, and this works, but I think it's treating a symptom rather than the actual issue. For me, the big switch was when I changed how I designed and presented combat. If the goal of a combat is only or mostly to reduce the hitpoints of all foes, then you end up with a slog. If, instead, combat is part of the larger challenge -- an obstacle, if you will -- then you can build combats that are much more dynamic and don't end in slogs. Of course, I think that encounter design also has a part in this -- if you're putting in monsters that are big bags of hp without much interesting, and then don't add the interesting to the encounter design though terrain, situation, time, or combat goals, then you'll end up with a slog. Encounters aren't guaranteed to work out just because the CR calculations work, or you find them in an adventure.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8069975, member: 16814"] I used to have this problem, until I adjusted how I presented combat. I see a number of comments suggesting modifying monsters, and this works, but I think it's treating a symptom rather than the actual issue. For me, the big switch was when I changed how I designed and presented combat. If the goal of a combat is only or mostly to reduce the hitpoints of all foes, then you end up with a slog. If, instead, combat is part of the larger challenge -- an obstacle, if you will -- then you can build combats that are much more dynamic and don't end in slogs. Of course, I think that encounter design also has a part in this -- if you're putting in monsters that are big bags of hp without much interesting, and then don't add the interesting to the encounter design though terrain, situation, time, or combat goals, then you'll end up with a slog. Encounters aren't guaranteed to work out just because the CR calculations work, or you find them in an adventure. [/QUOTE]
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