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<blockquote data-quote="Ruin Explorer" data-source="post: 8070687" data-attributes="member: 18"><p>I disagree. The lamest way to end a combat is to drag it out to the very end, especially when everyone is bored of it, and the last enemy or two are largely harmless. Double lame points if they're ineffectually fleeing - it's fine to have enemies flee, but there's not much worse than an enemy which is no faster than than the PCs (or even slower), but has a high AC/saves, and is retreating as the PCs slowly take it down.</p><p></p><p>If you describe things properly, calling it can work. But you do need good judgement as to when to call it.</p><p></p><p></p><p></p><p>Quite. I haven't seen a situation like that play out in seriousness since I was a teenager, because good god that's dull.</p><p></p><p></p><p></p><p>I can't speak for Sabathius, but literally every time I've seen a situation like the above play out, it's specifically because there is no good way to "change the fight". You think that's not literally the first thing virtually every player does? I mean, obviously it is. Players don't typically want some dull/honorable duel to the death, they want to win.</p><p></p><p>But I've seen this scenario a few times when I was a teenager, and it was always down to the DM wanting it to happen, and doing something like locking the PC and enemy in a room, and using fiat or elaborate rail-roading to prevent the rest of the PCs being involved.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8070687, member: 18"] I disagree. The lamest way to end a combat is to drag it out to the very end, especially when everyone is bored of it, and the last enemy or two are largely harmless. Double lame points if they're ineffectually fleeing - it's fine to have enemies flee, but there's not much worse than an enemy which is no faster than than the PCs (or even slower), but has a high AC/saves, and is retreating as the PCs slowly take it down. If you describe things properly, calling it can work. But you do need good judgement as to when to call it. Quite. I haven't seen a situation like that play out in seriousness since I was a teenager, because good god that's dull. I can't speak for Sabathius, but literally every time I've seen a situation like the above play out, it's specifically because there is no good way to "change the fight". You think that's not literally the first thing virtually every player does? I mean, obviously it is. Players don't typically want some dull/honorable duel to the death, they want to win. But I've seen this scenario a few times when I was a teenager, and it was always down to the DM wanting it to happen, and doing something like locking the PC and enemy in a room, and using fiat or elaborate rail-roading to prevent the rest of the PCs being involved. [/QUOTE]
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