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<blockquote data-quote="JiffyPopTart" data-source="post: 8070729" data-attributes="member: 4881"><p>It was [USER=29398]@Lanefan[/USER] who said they ran this combat. I would assume since the combat lasted 38 rounds that the party was not available.</p><p></p><p>As [USER=18]@Ruin Explorer[/USER] stated earlier, this is something that usually requires the GM to do a bit of "tweaking" to make sure the PC is alone before it happens. Separating the party and making each person encounter something on their own is a pretty common trope you would find in old-school style adventures and the "fighting a clone of yourself" similarly is something that isn't super rare.</p><p></p><p>I don't necessarily have an issue with the separation or the clone fighting, its more of an issue with having to fight battles that last 38 rounds that would make me want to check out. I don't find much joy in the combat portion of D&D, even when it's a normal length battle.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8070729, member: 4881"] It was [USER=29398]@Lanefan[/USER] who said they ran this combat. I would assume since the combat lasted 38 rounds that the party was not available. As [USER=18]@Ruin Explorer[/USER] stated earlier, this is something that usually requires the GM to do a bit of "tweaking" to make sure the PC is alone before it happens. Separating the party and making each person encounter something on their own is a pretty common trope you would find in old-school style adventures and the "fighting a clone of yourself" similarly is something that isn't super rare. I don't necessarily have an issue with the separation or the clone fighting, its more of an issue with having to fight battles that last 38 rounds that would make me want to check out. I don't find much joy in the combat portion of D&D, even when it's a normal length battle. [/QUOTE]
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