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<blockquote data-quote="JiffyPopTart" data-source="post: 8070740" data-attributes="member: 4881"><p>One advantage Torg has is that its story incorporates multiple genres simultaneously so you can choose from...</p><p></p><p>Primal Dinosaur Setting</p><p>Magical Fantasy Setting</p><p>Cyberpunk Setting</p><p>30's Pulp Setting</p><p>Victorian Horror Setting</p><p>Post-Apocalyptic Setting</p><p>Espionage Modern Horror Setting</p><p></p><p>...all in the same adventure. It keeps itself fresh when you bust down the portcullis to the ruined castle and charge inside only to find that it's occupied by some Cyberpapal church police backed up by a hovertank pointed at the gateway.</p><p></p><p>But if you are restricting yourself to just D&D....then my suggestion is to always incorporate at least one environment feature in every single battle that the players can interact with. Similarly I try to always think of a way in which a skill check can turn the tide to giving the players a distinct advantage for each encounter. I try to emphasize the lesser used skills as those used in combats and try to spread around which one is useful.</p><p></p><p>Example: Players kick in the door to a large open room with a makeshift barracks inside. In one corner of the room is a stockpile of 2 gallon kegs of oil and a small armory. In another corner is what appears to be some sort of circular area with a small raised wall. The blood filling the area and the various animals trapped in cages near it seems to indicate the guards pass the time by betting on animal fights.</p><p></p><p>You have now added in a fun terrain feature that both the players and the bad guys can use in the battle (a large amount of throwable kegs of oil to make the area slippery or aflame) AND you put in a feature that would allow a player to get some quick low-power allies with an Animal Handling check and freeing a wolf or wolverine or whatever from its cage and pointing it at the bad guys.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8070740, member: 4881"] One advantage Torg has is that its story incorporates multiple genres simultaneously so you can choose from... Primal Dinosaur Setting Magical Fantasy Setting Cyberpunk Setting 30's Pulp Setting Victorian Horror Setting Post-Apocalyptic Setting Espionage Modern Horror Setting ...all in the same adventure. It keeps itself fresh when you bust down the portcullis to the ruined castle and charge inside only to find that it's occupied by some Cyberpapal church police backed up by a hovertank pointed at the gateway. But if you are restricting yourself to just D&D....then my suggestion is to always incorporate at least one environment feature in every single battle that the players can interact with. Similarly I try to always think of a way in which a skill check can turn the tide to giving the players a distinct advantage for each encounter. I try to emphasize the lesser used skills as those used in combats and try to spread around which one is useful. Example: Players kick in the door to a large open room with a makeshift barracks inside. In one corner of the room is a stockpile of 2 gallon kegs of oil and a small armory. In another corner is what appears to be some sort of circular area with a small raised wall. The blood filling the area and the various animals trapped in cages near it seems to indicate the guards pass the time by betting on animal fights. You have now added in a fun terrain feature that both the players and the bad guys can use in the battle (a large amount of throwable kegs of oil to make the area slippery or aflame) AND you put in a feature that would allow a player to get some quick low-power allies with an Animal Handling check and freeing a wolf or wolverine or whatever from its cage and pointing it at the bad guys. [/QUOTE]
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