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Endless Frontier - A space fantasy RPG
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<blockquote data-quote="Endlessfrontier" data-source="post: 6918292" data-attributes="member: 6861460"><p>Thank you for the detailed and pertinent feedback! There is definitely a consensus with character creation not being where it should, and I agree. The rule book content and format, unfortunately, evolved from playing home sessions so I was always there to explain everything. It's good to be made aware of writing style mistakes. Now I have a place to start from to work to improve. A weapon table would probably be beneficial, same for the enemies too. Isn't having a graphic for every single weapon a bit much though? Do most other games have that The hard thing about knowing what sets my game apart is that I have only played D&D, Pathfinder, and Apocalypse World. My scope of table top RPGs is somewhat limited, but I will look into it.</p><p></p><p>I was wishing for any feedback, so the fact that you took time to help me out and look things over means a lot to me. You have my sincere thanks. This project is about getting the game out in the world and trying to share my ideas so people can use them, so if anyone benefits from this game, then my goal is accomplished.</p></blockquote><p></p>
[QUOTE="Endlessfrontier, post: 6918292, member: 6861460"] Thank you for the detailed and pertinent feedback! There is definitely a consensus with character creation not being where it should, and I agree. The rule book content and format, unfortunately, evolved from playing home sessions so I was always there to explain everything. It's good to be made aware of writing style mistakes. Now I have a place to start from to work to improve. A weapon table would probably be beneficial, same for the enemies too. Isn't having a graphic for every single weapon a bit much though? Do most other games have that The hard thing about knowing what sets my game apart is that I have only played D&D, Pathfinder, and Apocalypse World. My scope of table top RPGs is somewhat limited, but I will look into it. I was wishing for any feedback, so the fact that you took time to help me out and look things over means a lot to me. You have my sincere thanks. This project is about getting the game out in the world and trying to share my ideas so people can use them, so if anyone benefits from this game, then my goal is accomplished. [/QUOTE]
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