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Endless Minion Challenge! FIGHT
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<blockquote data-quote="Scribble" data-source="post: 4948456" data-attributes="member: 23977"><p>So the other week I had to spend most of the week at a product training seminar in texas... Since it's the busiest time of the year for me, I also had to spend most of my nights in the hotel I was staying in doing my normal job as well...</p><p></p><p>Yay...</p><p></p><p>All this to say while there I was way to busy to put together an actual adventure idea, and I was WAY to tired to run anything real when I got home. So we played the Endless Minion Challenge...</p><p></p><p>Basically wave after wave of minions. I rolled 4d4 to see how may minions showed up. and rolled a random direction to see where they entered the "battle zone" from. If I rolled max, then they would go up a level, and every 5 rounds of minions they went up a level as well.</p><p></p><p>It was all considered ONE encounter, so no short or extended rests.</p><p></p><p>Every so often a minion, however, would drop a potion that was either a healing potion of some type, or a potion that restored an encounter power.</p><p></p><p>It was pretty fun... Although next time if we ever do this again I will fix a few "problems."</p><p></p><p>1. Roll for minions every actual round, not just after the wave is destroyed. </p><p></p><p>Not sure why I didn't do this in the first place. I don't think I'll increase the number of possible minions I can roll at a time, since they weren't all killed in one round, so there's a good chance of "minion buildup."</p><p></p><p>2. Higher chance of dropping potions.</p><p></p><p>Not enough potions were dropped. I think more potions would be more fun, because it allows the players to do more then just fall into basic attack mode, and they can also survive longer.</p><p></p><p>3. Possibly only have the potions be healing potions because:</p><p></p><p>4. I think I will allow a certain number of action points to be spend to regain powers. Not just encounter, but dailies. </p><p></p><p>I think this would be a good reward for surviving longer, and a fun tactical choice... Do you use that action point to get another attack in, or do you save them up to regain a better attack?</p><p></p><p>All in all it was fun though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 4948456, member: 23977"] So the other week I had to spend most of the week at a product training seminar in texas... Since it's the busiest time of the year for me, I also had to spend most of my nights in the hotel I was staying in doing my normal job as well... Yay... All this to say while there I was way to busy to put together an actual adventure idea, and I was WAY to tired to run anything real when I got home. So we played the Endless Minion Challenge... Basically wave after wave of minions. I rolled 4d4 to see how may minions showed up. and rolled a random direction to see where they entered the "battle zone" from. If I rolled max, then they would go up a level, and every 5 rounds of minions they went up a level as well. It was all considered ONE encounter, so no short or extended rests. Every so often a minion, however, would drop a potion that was either a healing potion of some type, or a potion that restored an encounter power. It was pretty fun... Although next time if we ever do this again I will fix a few "problems." 1. Roll for minions every actual round, not just after the wave is destroyed. Not sure why I didn't do this in the first place. I don't think I'll increase the number of possible minions I can roll at a time, since they weren't all killed in one round, so there's a good chance of "minion buildup." 2. Higher chance of dropping potions. Not enough potions were dropped. I think more potions would be more fun, because it allows the players to do more then just fall into basic attack mode, and they can also survive longer. 3. Possibly only have the potions be healing potions because: 4. I think I will allow a certain number of action points to be spend to regain powers. Not just encounter, but dailies. I think this would be a good reward for surviving longer, and a fun tactical choice... Do you use that action point to get another attack in, or do you save them up to regain a better attack? All in all it was fun though. :D [/QUOTE]
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