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<blockquote data-quote="Taloras" data-source="post: 910864" data-attributes="member: 2773"><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=51470" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=51470</a></p><p></p><p>Your not the only one w/ a similar idea. My thread(currently about 6 or so below this one on the page) is the one linked to. YOu might check out hte Seafarer's Handbook. Its got some pretty good stuff on underwater races. And it has some new spells specifically designed for water worlds.</p><p></p><p>1. Water breathing devices will rise in price dramatically, or be mass produced. you decide.</p><p></p><p>2. Fly spells will be mostly useless, as most lands will be too far to fly between.</p><p></p><p>3. The Underdark would be much smaller, as waters have come in and flooded several portions. There might be now deep drow(aquatic drow) that have adapted for this reason. </p><p></p><p>4. Combat changes underwater. Dramatically. Instead of having to look left right, behind you, you now have to look above and below at the same time. Seafarer's Handbook has some new rules on this as well. The one major change i see is that battle maps become obsolete underwater, as you could be 5 ft away from someone...either up, down, up and to the side, etc....</p><p></p><p>5. Combat on ships is complicated. See the aforementioned book as well.</p><p></p><p>6. As for a pantheon...a fire diety will be losing power, and sea deities will be replacing the others as dominant. Most people(with the exception of the dwarves) will be worshipping sea deities. Whether they are good or evil is up to you.</p><p></p><p>Continuing from what you have said...</p><p></p><p>Elves and gnomes, as holders of magic, will be very very arrogant towards the other races. Gnomes are all but impossible to reach, in their flying citadels. It is very rare to see one(and anyone wanting to play one should have a damn good reason hes not on the citadel). Same with elves. Humans are surviving as best they can, without a lot of magic, trying to keep the orcs, kobolds, and goblinoids from their refuges. The orcs, goblinoids, and kobolds are fighting amongst themselves for the best lands. The underdark has become much more dangerous, as all the things from the deeps have risen with the water level. New monsters may have appeared. New ports have been created, and most of humanity is clustered around them. Half orcs and half elves are distrusted at best, as the orcs are at war w/ humanity, and the elves abandoned the humans.</p><p></p><p>Does this help?</p></blockquote><p></p>
[QUOTE="Taloras, post: 910864, member: 2773"] [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=51470[/url] Your not the only one w/ a similar idea. My thread(currently about 6 or so below this one on the page) is the one linked to. YOu might check out hte Seafarer's Handbook. Its got some pretty good stuff on underwater races. And it has some new spells specifically designed for water worlds. 1. Water breathing devices will rise in price dramatically, or be mass produced. you decide. 2. Fly spells will be mostly useless, as most lands will be too far to fly between. 3. The Underdark would be much smaller, as waters have come in and flooded several portions. There might be now deep drow(aquatic drow) that have adapted for this reason. 4. Combat changes underwater. Dramatically. Instead of having to look left right, behind you, you now have to look above and below at the same time. Seafarer's Handbook has some new rules on this as well. The one major change i see is that battle maps become obsolete underwater, as you could be 5 ft away from someone...either up, down, up and to the side, etc.... 5. Combat on ships is complicated. See the aforementioned book as well. 6. As for a pantheon...a fire diety will be losing power, and sea deities will be replacing the others as dominant. Most people(with the exception of the dwarves) will be worshipping sea deities. Whether they are good or evil is up to you. Continuing from what you have said... Elves and gnomes, as holders of magic, will be very very arrogant towards the other races. Gnomes are all but impossible to reach, in their flying citadels. It is very rare to see one(and anyone wanting to play one should have a damn good reason hes not on the citadel). Same with elves. Humans are surviving as best they can, without a lot of magic, trying to keep the orcs, kobolds, and goblinoids from their refuges. The orcs, goblinoids, and kobolds are fighting amongst themselves for the best lands. The underdark has become much more dangerous, as all the things from the deeps have risen with the water level. New monsters may have appeared. New ports have been created, and most of humanity is clustered around them. Half orcs and half elves are distrusted at best, as the orcs are at war w/ humanity, and the elves abandoned the humans. Does this help? [/QUOTE]
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