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<blockquote data-quote="iwatt" data-source="post: 912033" data-attributes="member: 11085"><p>Tonguez</p><p></p><p>I love the idea of Gnomish unerwater airtank. I'l probably use both the air and sea gnomes. Gnomes just rock. And by the way, i've never read a Dragonlance book.</p><p></p><p>I also would love any help with Maori culture you could provide. About all I can remember of them is that they were canibals, but still the brits respected them quite a lot. I also get flashabacks to the term "long pig" which I think meant eating humans. I think the reason I separated the Maoris from ploynesian is because I'm chilean, and we've been taught that "our" polynesians wre peaceloving staue builders (easter island Moai sculptures). Honestly, I've never elt that Maori's were blood thirsty vicious bastards, but just the idea of canibal kobolds has got me tingling with anticipation.</p><p></p><p>Taloras</p><p></p><p>Thanks, I knew the swashbucling guide from AEG was around, but from what you've said I think the seafarers handbook is right up my alley.</p><p></p><p>About the pantheons, you got me thinking. The elven and dwarf phanteons I'll pretty much maintain as standard. The fire god is probably losing power as you said (but that just gives me plot hooks for trying to get him back into the game). Because of the importance of the water domain, I'l probably create a dual deity. One represents the bounty of the sea, the provider. The second represents the unforgiving nature of the ocean. Nobody can neglect either aspect, unless willing to risk total anihilation. The air God will probably be important as well. I don't really want to go overboard with dozens of deities, but if anybody feels creative enough to come up with a functional pantheon I would greatly apreciate it.</p><p></p><p>I don't know about evil gods. Please help me. Since I haven't come up with a creation (or destruction) myth, I really no idea who the antagonist deities might be.</p><p></p><p>I want to thank both of you for your help (and for any forthcoming assitance you're generous enough to provide).</p></blockquote><p></p>
[QUOTE="iwatt, post: 912033, member: 11085"] Tonguez I love the idea of Gnomish unerwater airtank. I'l probably use both the air and sea gnomes. Gnomes just rock. And by the way, i've never read a Dragonlance book. I also would love any help with Maori culture you could provide. About all I can remember of them is that they were canibals, but still the brits respected them quite a lot. I also get flashabacks to the term "long pig" which I think meant eating humans. I think the reason I separated the Maoris from ploynesian is because I'm chilean, and we've been taught that "our" polynesians wre peaceloving staue builders (easter island Moai sculptures). Honestly, I've never elt that Maori's were blood thirsty vicious bastards, but just the idea of canibal kobolds has got me tingling with anticipation. Taloras Thanks, I knew the swashbucling guide from AEG was around, but from what you've said I think the seafarers handbook is right up my alley. About the pantheons, you got me thinking. The elven and dwarf phanteons I'll pretty much maintain as standard. The fire god is probably losing power as you said (but that just gives me plot hooks for trying to get him back into the game). Because of the importance of the water domain, I'l probably create a dual deity. One represents the bounty of the sea, the provider. The second represents the unforgiving nature of the ocean. Nobody can neglect either aspect, unless willing to risk total anihilation. The air God will probably be important as well. I don't really want to go overboard with dozens of deities, but if anybody feels creative enough to come up with a functional pantheon I would greatly apreciate it. I don't know about evil gods. Please help me. Since I haven't come up with a creation (or destruction) myth, I really no idea who the antagonist deities might be. I want to thank both of you for your help (and for any forthcoming assitance you're generous enough to provide). [/QUOTE]
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