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<blockquote data-quote="Rastfar" data-source="post: 987252" data-attributes="member: 9596"><p>Ooh, this sounds like fun. Wish I could play. I love the Halfling idea! Perhaps you can steal some ideas from us. <a href="http://www.Aquerra.com" target="_blank">www.Aquerra.com</a> Here we have developed original sea-farer spells. And the fired deity may not be totally overlooked. As is the case for all sea-faring campaigns, fire-based spells are exponentially worse for ship-ship or ship-shore combats. Especially if the clusters of land are small.</p><p></p><p>I was thinking that perhaps this cataclysmic event is the best thing that ever happened to the aquatic races. I don't think that they would bother going to the surface anymore. Why bother? They could be mysterious and naught more than rumors. Very rarely, if ever, sighted; even more so thatn the gnomes.</p><p></p><p>Here you have the potential for whole new type of campaign. A totally aquatic game. The PC's would have whole new lands to discover, settle, and claim. Kingdoms that were once above water are now entirely below. This could take the sahuagin, aquatic elves, kuo-toa, mermen, etc. years to explore, repopulate, reap of worth, map, plot, and claim. This is an interesting idea, I think. Imagine the PC's surprise when they turn the corner in a ruined castle to find these odd little gnomes in diving bells. What would that encounter be like?</p><p></p><p>As per the pantheon, I think there should be alimited number of 'natural' gods. Perhaps a bunch were lost or forgotten in this disaster, or fell out of favor. A few suggestions may include:</p><p>A god dedicated to wind, avian life.</p><p>a god dedicated to earth, stone, plants. </p><p>a lesser god of elemental fire, sun.</p><p>a major god dedicated to water, weather.</p><p>a god dedicated to aquatic life, fish (the bounty of life).</p><p>a lesser god of luck, freedom, bravery, and exploration.</p><p></p><p>Again, the pantheon we have established at <a href="http://www.Aquerra.com" target="_blank">www.Aquerra.com</a> may lend some ideas.</p><p></p><p>Ooh, also develop a map. That is fun. But of course, don't plot the Gnomish Citadels (if they are static) and the elven lands will obviously remain off too. Perhaps the halfling clans are known to patrol certain waters (areas, locales) and indeed have trade agreements no to infringe upon one another's territories. Some clans may have differnet reputations as firendlier or harsher. Cutthroat halfing pirates may force a party to take the long way around.</p><p></p><p>One question: What about the dragons?</p></blockquote><p></p>
[QUOTE="Rastfar, post: 987252, member: 9596"] Ooh, this sounds like fun. Wish I could play. I love the Halfling idea! Perhaps you can steal some ideas from us. [url]www.Aquerra.com[/url] Here we have developed original sea-farer spells. And the fired deity may not be totally overlooked. As is the case for all sea-faring campaigns, fire-based spells are exponentially worse for ship-ship or ship-shore combats. Especially if the clusters of land are small. I was thinking that perhaps this cataclysmic event is the best thing that ever happened to the aquatic races. I don't think that they would bother going to the surface anymore. Why bother? They could be mysterious and naught more than rumors. Very rarely, if ever, sighted; even more so thatn the gnomes. Here you have the potential for whole new type of campaign. A totally aquatic game. The PC's would have whole new lands to discover, settle, and claim. Kingdoms that were once above water are now entirely below. This could take the sahuagin, aquatic elves, kuo-toa, mermen, etc. years to explore, repopulate, reap of worth, map, plot, and claim. This is an interesting idea, I think. Imagine the PC's surprise when they turn the corner in a ruined castle to find these odd little gnomes in diving bells. What would that encounter be like? As per the pantheon, I think there should be alimited number of 'natural' gods. Perhaps a bunch were lost or forgotten in this disaster, or fell out of favor. A few suggestions may include: A god dedicated to wind, avian life. a god dedicated to earth, stone, plants. a lesser god of elemental fire, sun. a major god dedicated to water, weather. a god dedicated to aquatic life, fish (the bounty of life). a lesser god of luck, freedom, bravery, and exploration. Again, the pantheon we have established at [url]www.Aquerra.com[/url] may lend some ideas. Ooh, also develop a map. That is fun. But of course, don't plot the Gnomish Citadels (if they are static) and the elven lands will obviously remain off too. Perhaps the halfling clans are known to patrol certain waters (areas, locales) and indeed have trade agreements no to infringe upon one another's territories. Some clans may have differnet reputations as firendlier or harsher. Cutthroat halfing pirates may force a party to take the long way around. One question: What about the dragons? [/QUOTE]
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