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Endless Terrain Battlemaps - new product
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<blockquote data-quote="gamerprinter" data-source="post: 3543136" data-attributes="member: 50895"><p><strong>re: If you had a snowy set...</strong></p><p></p><p>Oh yeah, although I'm looking a urban terrains - got a slight problem here. I could create modern urban maps, futuristic urban maps, and midievil urban maps - but then we're getting genre specific. What if you want 1950's Americn urban, or a turn of the century Cthullu city street enviroment... or Roman... or ancient Chinese.</p><p></p><p>When you go urban, its difficult to stay generic, you almost have to stick to a common genre for it to work. That's the only thing.</p><p></p><p>I was thinking of rubblefield / ruins, which could effectively hide the architecture/history.</p><p></p><p>Also on the Map Tiles idea - how about a 2 sided map tile for objects for a tavern for example. One side of the tile shows a table with some tankards of ale, the opposite side shows the same table following a "bar brawl" a destroyed, broken table... just an idea...</p><p></p><p>Or how about a 5 x 8 structural floor plan tile on one side and an outdoor view roof plan. That way all the structures you are using in a given environment are viewable as outdoor views unless players decide to enter a given building, then you flip it over to reveal the interior floor plan.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 3543136, member: 50895"] [b]re: If you had a snowy set...[/b] Oh yeah, although I'm looking a urban terrains - got a slight problem here. I could create modern urban maps, futuristic urban maps, and midievil urban maps - but then we're getting genre specific. What if you want 1950's Americn urban, or a turn of the century Cthullu city street enviroment... or Roman... or ancient Chinese. When you go urban, its difficult to stay generic, you almost have to stick to a common genre for it to work. That's the only thing. I was thinking of rubblefield / ruins, which could effectively hide the architecture/history. Also on the Map Tiles idea - how about a 2 sided map tile for objects for a tavern for example. One side of the tile shows a table with some tankards of ale, the opposite side shows the same table following a "bar brawl" a destroyed, broken table... just an idea... Or how about a 5 x 8 structural floor plan tile on one side and an outdoor view roof plan. That way all the structures you are using in a given environment are viewable as outdoor views unless players decide to enter a given building, then you flip it over to reveal the interior floor plan. [/QUOTE]
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