Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Ends Meat - OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="orsal" data-source="post: 4454835" data-attributes="member: 16016"><p>Let me help you out with that. I'm one of the character judges, so eventually I'll be looking it over anyway.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Let's add two numbers after each of these. The first is the ability modifier, which is the form in which an ability score is usually used, and will help fill in the rest of the sheet. If the raw score is 10 or 11, the modifier is 0. Otherwise, the modifier is plus or minus half the difference. The second is the point buy cost for each score, which you'll never need to pay any attention to yourself but will help the judges confirm that the ability scores are correct. Thus:</p><p></p><p>[code]</p><p>[B]Str:[/B] 14 (+2) [6pt]</p><p>[B]Dex:[/B] 16 (+3) [10pt]</p><p>[B]Con:[/B] 12 (+1) [4pt]</p><p>[B]Int:[/B] 14 (+2) [6pt]</p><p>[B]Wis:[/B] 10 (+0) [2pt]</p><p>[B]Cha:[/B] 10 (+0) [2pt]</p><p>[/code]</p><p></p><p></p><p></p><p>BAB (Base Attack Bonus) is given by the table at <a href="http://www.d20srd.org/srd/classes/ranger.htm" target="_blank">http://www.d20srd.org/srd/classes/ranger.htm</a> -- for a 1st level ranger, it's +1. (Actually, as long as you stay a ranger it'll be straightforward -- BAB is just your level. But for some other classes, it'll be less.)</p><p></p><p>Grapple is BAB + Str modifier, in this case +3.</p><p></p><p>Initiative is Dex modifier, in this case +3.</p><p></p><p>ACP (armour check penalty) is usually based on armour and shield (if any), according to the table at <a href="http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions" target="_blank">http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions</a> -- for a chain shirt, ACP is -2.</p><p></p><p>For HP (hit points) you should have 9 (1d8+1). The "1" is your level: you get one hit die per level. The "d8" is because you're a ranger (see under "Hit Die" at the top of <a href="http://www.d20srd.org/srd/classes/ranger.htm" target="_blank">http://www.d20srd.org/srd/classes/ranger.htm</a>). The "+1" is Con modifier. At first level, you get the full amount of the hit die, so you calculate 8+1=9. At subsequent levels you get 3/4 (special LEW rule), so you'll calculate 6+1=7 and therefore add 7 HP when you reach second level. But by then hopefully you'll have it all figured out.</p><p></p><p></p><p></p><p>Your Armour bonus is +4 (from the table at <a href="http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions" target="_blank">http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions</a>). Your Shield bonus is +0, since you don't have a shield. Your Dex bonus is +3 (from the top of this sheet). Your Size is +0 (half-elves are medium-sized). Nat is +0 (half-elves don't have natural armour), and Misc is +0 (no other miscellaneous modifiers apply). Add it all up: Total is 17.</p><p></p><p>For Touch, don't count armour or shield -- they don't matter against touch attacks. For Flatfooted, don't count Dex -- it won't help you if someone attacks before you can react. So, those should be 13 and 14 respectively.</p><p></p><p></p><p></p><p>Get the Base saves from the table at <a href="http://www.d20srd.org/srd/classes/ranger.htm" target="_blank">http://www.d20srd.org/srd/classes/ranger.htm</a> : +2,+2,+0 respectively. The Mod column is for the ability modifiers: Con, Dex, Wis respectively, so +2,+3, +0. No miscellaneous modifiers apply, so those should all be 0. Add them up for the Total column: +4,+5,+0.</p><p></p><p></p><p></p><p>Attack modifier is BAB+ability -- with Weapon Finesse, the ability modifier should be Dex in both those cases. So, +4 instead of +0.</p><p></p><p>Dagger damage is d4, not d6. However, both melee weapons (e.g. rapier) and thrown weapons (e.g. dagger) give you a strength modifier (in your case +2) to damage. So, 1d6+2 for rapier and 1d4+2 for dagger.</p></blockquote><p></p>
[QUOTE="orsal, post: 4454835, member: 16016"] Let me help you out with that. I'm one of the character judges, so eventually I'll be looking it over anyway. Let's add two numbers after each of these. The first is the ability modifier, which is the form in which an ability score is usually used, and will help fill in the rest of the sheet. If the raw score is 10 or 11, the modifier is 0. Otherwise, the modifier is plus or minus half the difference. The second is the point buy cost for each score, which you'll never need to pay any attention to yourself but will help the judges confirm that the ability scores are correct. Thus: [code] [B]Str:[/B] 14 (+2) [6pt] [B]Dex:[/B] 16 (+3) [10pt] [B]Con:[/B] 12 (+1) [4pt] [B]Int:[/B] 14 (+2) [6pt] [B]Wis:[/B] 10 (+0) [2pt] [B]Cha:[/B] 10 (+0) [2pt] [/code] BAB (Base Attack Bonus) is given by the table at [url]http://www.d20srd.org/srd/classes/ranger.htm[/url] -- for a 1st level ranger, it's +1. (Actually, as long as you stay a ranger it'll be straightforward -- BAB is just your level. But for some other classes, it'll be less.) Grapple is BAB + Str modifier, in this case +3. Initiative is Dex modifier, in this case +3. ACP (armour check penalty) is usually based on armour and shield (if any), according to the table at [url]http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions[/url] -- for a chain shirt, ACP is -2. For HP (hit points) you should have 9 (1d8+1). The "1" is your level: you get one hit die per level. The "d8" is because you're a ranger (see under "Hit Die" at the top of [url]http://www.d20srd.org/srd/classes/ranger.htm[/url]). The "+1" is Con modifier. At first level, you get the full amount of the hit die, so you calculate 8+1=9. At subsequent levels you get 3/4 (special LEW rule), so you'll calculate 6+1=7 and therefore add 7 HP when you reach second level. But by then hopefully you'll have it all figured out. Your Armour bonus is +4 (from the table at [url]http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions[/url]). Your Shield bonus is +0, since you don't have a shield. Your Dex bonus is +3 (from the top of this sheet). Your Size is +0 (half-elves are medium-sized). Nat is +0 (half-elves don't have natural armour), and Misc is +0 (no other miscellaneous modifiers apply). Add it all up: Total is 17. For Touch, don't count armour or shield -- they don't matter against touch attacks. For Flatfooted, don't count Dex -- it won't help you if someone attacks before you can react. So, those should be 13 and 14 respectively. Get the Base saves from the table at [url]http://www.d20srd.org/srd/classes/ranger.htm[/url] : +2,+2,+0 respectively. The Mod column is for the ability modifiers: Con, Dex, Wis respectively, so +2,+3, +0. No miscellaneous modifiers apply, so those should all be 0. Add them up for the Total column: +4,+5,+0. Attack modifier is BAB+ability -- with Weapon Finesse, the ability modifier should be Dex in both those cases. So, +4 instead of +0. Dagger damage is d4, not d6. However, both melee weapons (e.g. rapier) and thrown weapons (e.g. dagger) give you a strength modifier (in your case +2) to damage. So, 1d6+2 for rapier and 1d4+2 for dagger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Ends Meat - OOC
Top