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Endure Elements
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<blockquote data-quote="Jcosby" data-source="post: 2115275" data-attributes="member: 29386"><p>I agree with everyone so far. After taking some time to think about the spell and effects I'm happy with the way the spell works inside of the game. I don't want to punish my players (Ok yes I do! JK) but I want to make sure they are taking on the risks when they need too.</p><p> </p><p>After thinking about this spell and talking with the players I have decided it just about right. The group is very happy with the fact that they can pretty much survive in the desert without much concern about water/heat but they are very unhappy about giving up a total of 7 first level spell slots. (Large group) So I think this is the balance I was looking for, also I agree with the other poster that said if the duration was less then 24hrs it would just be a pain to track etc. 24hrs makes it so I don't have to worry about the duration, recasting etc. </p><p> </p><p>As for tracking encumbrance, weight, etc. My players aren't overly happy about it what player would be? Does it take away from the fun they are having? I'd have to say no. The players I have in my game have no problem with telling me they don't like something. What it does is it introduces some real life problems when considering what they can carry and what they can't.</p><p> </p><p>Does the Druid with a 10 Str wear Hide armor or go with Leather or even goto a craftsman and try to have Bone-Studded Leather made to lighten her load. Does the barbarian weight himself down with extra suits of armor from NPCs the party has defeated making him medium or heavy load knowing that will slow down his travel and make combat more difficult.</p><p> </p><p>Does the Mage just shoot into combat hoping for the 19-20 to hit wasting his bolts when he doesn't have an endless supply? These are questions the group of players I play with like to tackle. They add that bit of realism without going over board and I think they were meant for D&D.</p><p> </p><p>Also I love the debates it creates within the group. The characters that are more "greedy" want to take every single piece of loot they get so they can sell it and gain more coin. Others are more practical and want to only take items that are worth the effort. </p><p> </p><p>In my opinion anything that creates interaction between party members is a good thing.</p><p> </p><p>Wow I hijacked my own thread. In the end, Endure Elements is just fine and I think everyone should run their own game the way they want too. Its all about having fun.</p><p> </p><p>Jeff</p></blockquote><p></p>
[QUOTE="Jcosby, post: 2115275, member: 29386"] I agree with everyone so far. After taking some time to think about the spell and effects I'm happy with the way the spell works inside of the game. I don't want to punish my players (Ok yes I do! JK) but I want to make sure they are taking on the risks when they need too. After thinking about this spell and talking with the players I have decided it just about right. The group is very happy with the fact that they can pretty much survive in the desert without much concern about water/heat but they are very unhappy about giving up a total of 7 first level spell slots. (Large group) So I think this is the balance I was looking for, also I agree with the other poster that said if the duration was less then 24hrs it would just be a pain to track etc. 24hrs makes it so I don't have to worry about the duration, recasting etc. As for tracking encumbrance, weight, etc. My players aren't overly happy about it what player would be? Does it take away from the fun they are having? I'd have to say no. The players I have in my game have no problem with telling me they don't like something. What it does is it introduces some real life problems when considering what they can carry and what they can't. Does the Druid with a 10 Str wear Hide armor or go with Leather or even goto a craftsman and try to have Bone-Studded Leather made to lighten her load. Does the barbarian weight himself down with extra suits of armor from NPCs the party has defeated making him medium or heavy load knowing that will slow down his travel and make combat more difficult. Does the Mage just shoot into combat hoping for the 19-20 to hit wasting his bolts when he doesn't have an endless supply? These are questions the group of players I play with like to tackle. They add that bit of realism without going over board and I think they were meant for D&D. Also I love the debates it creates within the group. The characters that are more "greedy" want to take every single piece of loot they get so they can sell it and gain more coin. Others are more practical and want to only take items that are worth the effort. In my opinion anything that creates interaction between party members is a good thing. Wow I hijacked my own thread. In the end, Endure Elements is just fine and I think everyone should run their own game the way they want too. Its all about having fun. Jeff [/QUOTE]
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