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Endur's Expedition to Castle Ravenloft
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<blockquote data-quote="industrygothica" data-source="post: 3143604" data-attributes="member: 23298"><p>[CODE][B]Name:[/B] Willow</p><p>[B]Class:[/B] Rogue 3, Druid 3</p><p>[B]Race:[/B] Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 6 [B]XP:[/B] XXXX</p><p>[B]Dex:[/B] 17 +3 (6p.) [B]BAB:[/B] +4 [B]HP:[/B] 30 (3d6+3d8+15)</p><p>[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 0</p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Total Base Armor Shld Dex Size Nat Misc [/B]</p><p>[B]Armor:[/B] 17 10 +3 +0 +3 +0 +0 +1 </p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 +1 +1 +6</p><p>[B]Ref:[/B] 4 +3 +1 +8</p><p>[B]Will:[/B] 4 +1 +1 +6</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Hand Crossbow +7 1d4 19-20x2</p><p>+1 Shortspear +5 1d6+1 x2</p><p>Quarterstaff +4 1d6 x2</p><p>Silver Dagger +4 1d4 19-20x2</p><p></p><p>[B]Languages:[/B] Common, Elven, Druidic, Draconic</p><p></p><p>[B]Abilities:[/B] [i]Racial Abilities:[/i] Immunity to magic sleep effects, 2 racial saving </p><p>throw bonus against enchantment spells or effects, low-light vision, +2 racial </p><p>bonus on Listen, Search, and Spot checks.</p><p>[i]Druid Abilities:[/i]Animal companion, nature sense, wild empathy, woodland stride, </p><p>trackless step.</p><p>[i]Rogue Abilities:[/i] Sneak attack +2d6, trapfinding, evasion, trap sense +1.</p><p></p><p>[B]Feats:[/B] </p><p>[B]Altertness:[/B] You get a +2 bonus on all Listen checks and Spot checks.</p><p>[B]Stealthy:[/B] You get a +2 bonus on all Hide checks and Move Silently checks.</p><p>[B]Unquenchable Flame of Life:[/B] You gain a +2 bonus on all saves against the </p><p>extraordinary or supernatural abilities of undead creatures.</p><p></p><p>[B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 6 +3 +2 +11 (+2 synergy [tumble] bonus)</p><p>Disable Device 6 +1 +2 +9 (+2 m/w theives' tools)</p><p>Hide 6 +3 +2 +11 (+ stealthy)</p><p>Listen 9 +1 +4 +14 (+2 racial, +2 alertness)</p><p>Move silently 6 +3 +2 +11 (+2 stealthy)</p><p>Open Lock 6 +3 +2 +11 (+2 m/w theives' tools)</p><p>Search 6 +1 +2 +9 (+2 racial)</p><p>Spot 9 +1 +4 +14 (+2 racial, +2 alertness)</p><p>Tumble 6 +3 +9</p><p>Handle Animal 1 +0 +1</p><p>Knowledge (Nature) 3 +1 +4 +8 (+2 synergy +2 nature sense)</p><p>Survival 5 +1 +2 +8 (+2 nature sense)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>[i]Cloak of Resistance[/i] +1 1000gp 1lb</p><p>[i]*Everburning torch[/i] 110gp 1lb</p><p>[i]Heward's Handy Haversack[/i] 2000gp 5lb</p><p>*Silk rope (50ft.) 50gp 4lb</p><p>*Tanglefoot bag 50gp 4lb</p><p>Leather armor +1 1160gp 15lb</p><p>*M/W Thieve's tools 100gp 2lb</p><p>*Shortspear +1 2302gp 3lb</p><p>Quarterstaff 0gp 4lb</p><p>Hand Crossbow 100gp 2lb</p><p>Silver dagger</p><p>Ring of Protection +1</p><p></p><p>[b]*Potions:[/b]</p><p>[i]Lesser Restoration[/i] 300gp</p><p>[i]Shillelagh[/i] 50gp</p><p>[i]Barkskin[/i] 300gp</p><p>[i]Cure Moderate Wounds[/i]</p><p></p><p>[b]*Scrolls:[/b]</p><p>[i]Summon Swarm[/i] 150gp</p><p></p><p>* - Items stored in [I]Heward's Handy Haversack[/I]</p><p></p><p>[B]Total Weight:[/B]27lb [B]Money:[/B] 1328gp XXsp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[b]Spells Prepared [4/3/1]:[/b]</p><p>0-[i]Cure Minor Wounds, Detect Poison, Light, Virtue[/i]</p><p>1-[i]Cure Light Wounds, Entangle, Shillelagh[/i]</p><p>2-[i]Restoration, Lesser[/i]</p><p></p><p>[B]Age:[/B] 138</p><p>[B]Height:[/B] 5' 1"</p><p>[B]Weight:[/B] 101lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Pale</p><p></p><p>[b]Slithergleam, snake animal companion:[/b] Medium animal; HD 4d8: hp 18; Init +4; </p><p>Spd 20 ft., climb 20 ft., swim 20 ft.; AC 19 (+4 Dex, +5 natural), touch 14, </p><p>flat-footed 15; Base Atk +3; Grp +2; Atk: bite +7 melee (1d4-1 plus poison); </p><p>full Atk: bite +7 melee (1d4-1 plus poison); Space/Reach 5 ft./5 ft.; SQ: </p><p>evasion, link, scent, share spells; AL N; SV Fort +4, Ref +9, Will +2; Str 9, </p><p>Dex 18, Con 11, Int 1, Wis 12, Cha 2.</p><p></p><p>[i]Skills and Feats:[/i] Balance +12, Climb +11, Hide +13, Listen +8, Spot +8; </p><p>Alertness, Weapon Finesse.</p><p></p><p>[i]Tricks Known:[/i] Attack all creatures, Defend, Fetch, Track</p><p></p><p>[/CODE]</p><p><strong>Appearance:</strong> Willow's stringy black hair hangs down over her ghostly white face, obscuring what most would call her best feature: her pale blue eyes. She is quite healthy, though those concerned may think she looks underweight, even for an elf. Her clothes are unkempt and often dusty from the road. A large snake appears at home wrapped around the quarterstaff strapped to her back.</p><p></p><p><strong>Background:</strong> Those who once knew Willow would say she was beautiful, vibrant, and full of life. She learned the ways of the druid while acting as a scout for the druid circle. At any time should cound be found travelling through the treetops, her raven hair flowing easily behind her, and the sparkle in her pale blue eyes a shining glimmer of hope that all is right in the world.</p><p></p><p>But those days are gone now, and Willow lives a lone drifter, unkempt and dusty from the road. Her once beautiful hair now hangs in a tangled mass, covering her gaunt face. Her eyes still shine the purest blue beneath the miserable creature she has become, but the sparkle of hope for which they were known has long since faded.</p><p></p><p>As a scout, she should have seen it. She should have been able to warn them, but the necromancer's magic was too strong, too vile. His hoards of undead stormed the grove, destroying everything and everyone. Those few that survived fled, leaving the others to their fate. She will never forgive herself that she ran.</p><p></p><p>She returned to the grove some days later, her and a few others. Together they collected what was left of the fallen and destroyed the lingering undead, both old and newly created from the bodies of her friends and family. Ritual after ritual was performed, sending their orphaned souls home, and Willow left without a word.</p><p></p><p>She still visits the site of the slaughter, letting nostalgia draw its tears. Some of the old ones are still around too, but Willow never stays long. Jack has told her of the Lightbringers. She is considering the offer, but is still reluctant to join a group that she would someday call friends... that she would someday see die.</p></blockquote><p></p>
[QUOTE="industrygothica, post: 3143604, member: 23298"] [CODE][B]Name:[/B] Willow [B]Class:[/B] Rogue 3, Druid 3 [B]Race:[/B] Elf [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] XXXX [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 6 [B]XP:[/B] XXXX [B]Dex:[/B] 17 +3 (6p.) [B]BAB:[/B] +4 [B]HP:[/B] 30 (3d6+3d8+15) [B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 0 [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Total Base Armor Shld Dex Size Nat Misc [/B] [B]Armor:[/B] 17 10 +3 +0 +3 +0 +0 +1 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 +1 +1 +6 [B]Ref:[/B] 4 +3 +1 +8 [B]Will:[/B] 4 +1 +1 +6 [B]Weapon Attack Damage Critical[/B] Hand Crossbow +7 1d4 19-20x2 +1 Shortspear +5 1d6+1 x2 Quarterstaff +4 1d6 x2 Silver Dagger +4 1d4 19-20x2 [B]Languages:[/B] Common, Elven, Druidic, Draconic [B]Abilities:[/B] [i]Racial Abilities:[/i] Immunity to magic sleep effects, 2 racial saving throw bonus against enchantment spells or effects, low-light vision, +2 racial bonus on Listen, Search, and Spot checks. [i]Druid Abilities:[/i]Animal companion, nature sense, wild empathy, woodland stride, trackless step. [i]Rogue Abilities:[/i] Sneak attack +2d6, trapfinding, evasion, trap sense +1. [B]Feats:[/B] [B]Altertness:[/B] You get a +2 bonus on all Listen checks and Spot checks. [B]Stealthy:[/B] You get a +2 bonus on all Hide checks and Move Silently checks. [B]Unquenchable Flame of Life:[/B] You gain a +2 bonus on all saves against the extraordinary or supernatural abilities of undead creatures. [B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X [B]Skills Ranks Mod Misc Total[/B] Balance 6 +3 +2 +11 (+2 synergy [tumble] bonus) Disable Device 6 +1 +2 +9 (+2 m/w theives' tools) Hide 6 +3 +2 +11 (+ stealthy) Listen 9 +1 +4 +14 (+2 racial, +2 alertness) Move silently 6 +3 +2 +11 (+2 stealthy) Open Lock 6 +3 +2 +11 (+2 m/w theives' tools) Search 6 +1 +2 +9 (+2 racial) Spot 9 +1 +4 +14 (+2 racial, +2 alertness) Tumble 6 +3 +9 Handle Animal 1 +0 +1 Knowledge (Nature) 3 +1 +4 +8 (+2 synergy +2 nature sense) Survival 5 +1 +2 +8 (+2 nature sense) [B]Equipment: Cost Weight[/B] [i]Cloak of Resistance[/i] +1 1000gp 1lb [i]*Everburning torch[/i] 110gp 1lb [i]Heward's Handy Haversack[/i] 2000gp 5lb *Silk rope (50ft.) 50gp 4lb *Tanglefoot bag 50gp 4lb Leather armor +1 1160gp 15lb *M/W Thieve's tools 100gp 2lb *Shortspear +1 2302gp 3lb Quarterstaff 0gp 4lb Hand Crossbow 100gp 2lb Silver dagger Ring of Protection +1 [b]*Potions:[/b] [i]Lesser Restoration[/i] 300gp [i]Shillelagh[/i] 50gp [i]Barkskin[/i] 300gp [i]Cure Moderate Wounds[/i] [b]*Scrolls:[/b] [i]Summon Swarm[/i] 150gp * - Items stored in [I]Heward's Handy Haversack[/I] [B]Total Weight:[/B]27lb [B]Money:[/B] 1328gp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [b]Spells Prepared [4/3/1]:[/b] 0-[i]Cure Minor Wounds, Detect Poison, Light, Virtue[/i] 1-[i]Cure Light Wounds, Entangle, Shillelagh[/i] 2-[i]Restoration, Lesser[/i] [B]Age:[/B] 138 [B]Height:[/B] 5' 1" [B]Weight:[/B] 101lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black [B]Skin:[/B] Pale [b]Slithergleam, snake animal companion:[/b] Medium animal; HD 4d8: hp 18; Init +4; Spd 20 ft., climb 20 ft., swim 20 ft.; AC 19 (+4 Dex, +5 natural), touch 14, flat-footed 15; Base Atk +3; Grp +2; Atk: bite +7 melee (1d4-1 plus poison); full Atk: bite +7 melee (1d4-1 plus poison); Space/Reach 5 ft./5 ft.; SQ: evasion, link, scent, share spells; AL N; SV Fort +4, Ref +9, Will +2; Str 9, Dex 18, Con 11, Int 1, Wis 12, Cha 2. [i]Skills and Feats:[/i] Balance +12, Climb +11, Hide +13, Listen +8, Spot +8; Alertness, Weapon Finesse. [i]Tricks Known:[/i] Attack all creatures, Defend, Fetch, Track [/CODE] [B]Appearance:[/B] Willow's stringy black hair hangs down over her ghostly white face, obscuring what most would call her best feature: her pale blue eyes. She is quite healthy, though those concerned may think she looks underweight, even for an elf. Her clothes are unkempt and often dusty from the road. A large snake appears at home wrapped around the quarterstaff strapped to her back. [B]Background:[/B] Those who once knew Willow would say she was beautiful, vibrant, and full of life. She learned the ways of the druid while acting as a scout for the druid circle. At any time should cound be found travelling through the treetops, her raven hair flowing easily behind her, and the sparkle in her pale blue eyes a shining glimmer of hope that all is right in the world. But those days are gone now, and Willow lives a lone drifter, unkempt and dusty from the road. Her once beautiful hair now hangs in a tangled mass, covering her gaunt face. Her eyes still shine the purest blue beneath the miserable creature she has become, but the sparkle of hope for which they were known has long since faded. As a scout, she should have seen it. She should have been able to warn them, but the necromancer's magic was too strong, too vile. His hoards of undead stormed the grove, destroying everything and everyone. Those few that survived fled, leaving the others to their fate. She will never forgive herself that she ran. She returned to the grove some days later, her and a few others. Together they collected what was left of the fallen and destroyed the lingering undead, both old and newly created from the bodies of her friends and family. Ritual after ritual was performed, sending their orphaned souls home, and Willow left without a word. She still visits the site of the slaughter, letting nostalgia draw its tears. Some of the old ones are still around too, but Willow never stays long. Jack has told her of the Lightbringers. She is considering the offer, but is still reluctant to join a group that she would someday call friends... that she would someday see die. [/QUOTE]
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