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Endur's Expedition to Castle Ravenloft
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<blockquote data-quote="Endur" data-source="post: 3146862" data-attributes="member: 3346"><p><strong>Lightbringer Guild</strong></p><p></p><p>Guild: The Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead. The Lightbringers have no central headquarters. Generally affiliated good-aligned temples in large cities set aside meeting rooms. Pelor's temples are best known for hosting Lightbringers -- believers and nonbelievers alike.</p><p></p><p>Symbol: The Lightbringer's symbol is a stylized half-sun, half-moon disc.</p><p></p><p>Credo: "Suffer no false life." </p><p></p><p>The Lightbringers organization requires a prospective member to have 4 ranks in at least one of several associated skills. The guild accepts all classes, levels, and races. Initiation fee and annual dues are 100gp. Every guild member makes a comittment to slay undead (level of commitment is up to the member).</p><p></p><p>Associated skills: Concentration, Gather Information, Heal, Knowledge History, Knowledge Local, and Knowledge Religion.</p><p></p><p>Guildmembers receive the following benefits:</p><p></p><p>1) Food and lodging at an affiliated Temple in a large city;</p><p>2) 10% discount on guild services;</p><p>3) One free restoration spell per week from an affiliated temple;</p><p>4) +2 bonus on diplomacy and gather info on fellow guild members;</p><p>5) Can request aid from affiliated temples to fight undead;</p><p>6) Bards, Clerics, Paladins, and Rogues receive optional substitution levels.</p><p></p><p></p><p>Cleric Substitution levels</p><p></p><p>Cleric level 1: Destroy Undead replaces Turn Undead, see Complete Divine p. 87 variant rule. </p><p> </p><p>Cleric level 1: True Daylight replaces one domain granted power. Use one Turn Undead to power up your Daylight spell (level 3 cleric spell). Daylight spell lasts d4 rounds and has only 10' radius. Acts like daylight for affecting vampires.</p><p></p><p>Cleric level 1: Positive Healing replaces one domain granted power. Use one Turn Undead to gain fast healing 2 for five rounds.</p><p></p><p></p><p>Paladin Substitution levels</p><p>1st: Detect Undead replaces Detect Evil. Finds undead only. Similar to detect evil, except that you don't need to concentrate for multiple rounds to determine exact number/location instead information is immediately available.</p><p></p><p>3rd: Pelor's Blessing replaces Divine Health. Smite Evil gets an extra bonus vs. undead, +2 to attack and +1 point of damage per two paladin levels.</p><p></p><p>6th: Warded Special Mount replaces one weeklly use of remove disease. A lightbringer's paladin mount is immune to all death spells, magical death effects, energy drain, and any negative energy effects.</p><p></p><p>Rogue Substitution levels</p><p></p><p>Rogue level 3: Penetrating Strike replaces trap sense. Whenever you flank a creature that is immune to sneak attack damage, you still inflict half of your sneak attack damage as bonus dice. If you can't flank them (i.e. Beholders, etc.) or they are flat-footed, then you do not get bonus damage dice -- you must flank the creature which is immune to sneak attack in order to get bonus damage under this rule.</p></blockquote><p></p>
[QUOTE="Endur, post: 3146862, member: 3346"] [b]Lightbringer Guild[/b] Guild: The Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead. The Lightbringers have no central headquarters. Generally affiliated good-aligned temples in large cities set aside meeting rooms. Pelor's temples are best known for hosting Lightbringers -- believers and nonbelievers alike. Symbol: The Lightbringer's symbol is a stylized half-sun, half-moon disc. Credo: "Suffer no false life." The Lightbringers organization requires a prospective member to have 4 ranks in at least one of several associated skills. The guild accepts all classes, levels, and races. Initiation fee and annual dues are 100gp. Every guild member makes a comittment to slay undead (level of commitment is up to the member). Associated skills: Concentration, Gather Information, Heal, Knowledge History, Knowledge Local, and Knowledge Religion. Guildmembers receive the following benefits: 1) Food and lodging at an affiliated Temple in a large city; 2) 10% discount on guild services; 3) One free restoration spell per week from an affiliated temple; 4) +2 bonus on diplomacy and gather info on fellow guild members; 5) Can request aid from affiliated temples to fight undead; 6) Bards, Clerics, Paladins, and Rogues receive optional substitution levels. Cleric Substitution levels Cleric level 1: Destroy Undead replaces Turn Undead, see Complete Divine p. 87 variant rule. Cleric level 1: True Daylight replaces one domain granted power. Use one Turn Undead to power up your Daylight spell (level 3 cleric spell). Daylight spell lasts d4 rounds and has only 10' radius. Acts like daylight for affecting vampires. Cleric level 1: Positive Healing replaces one domain granted power. Use one Turn Undead to gain fast healing 2 for five rounds. Paladin Substitution levels 1st: Detect Undead replaces Detect Evil. Finds undead only. Similar to detect evil, except that you don't need to concentrate for multiple rounds to determine exact number/location instead information is immediately available. 3rd: Pelor's Blessing replaces Divine Health. Smite Evil gets an extra bonus vs. undead, +2 to attack and +1 point of damage per two paladin levels. 6th: Warded Special Mount replaces one weeklly use of remove disease. A lightbringer's paladin mount is immune to all death spells, magical death effects, energy drain, and any negative energy effects. Rogue Substitution levels Rogue level 3: Penetrating Strike replaces trap sense. Whenever you flank a creature that is immune to sneak attack damage, you still inflict half of your sneak attack damage as bonus dice. If you can't flank them (i.e. Beholders, etc.) or they are flat-footed, then you do not get bonus damage dice -- you must flank the creature which is immune to sneak attack in order to get bonus damage under this rule. [/QUOTE]
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