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Eneko (Eberron's mongrel ogres)
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<blockquote data-quote="Trolls" data-source="post: 4665422" data-attributes="member: 60798"><p>Here's a paragon path to expand on an eneko's oni blood:</p><p></p><p><strong><span style="font-size: 18px">Night Haunter</span></strong></p><p><em>“Need more souls…”</em></p><p></p><p><strong>Prerequisite:</strong> Eneko</p><p></p><p>Your oni blood manifests as a result of your growing power, awakening abilities you never thought possible. This boon comes with a price, however, as your hunger for souls consumes you.</p><p></p><p><strong><span style="font-size: 12px">Night Haunter Features</span></strong></p><p><strong>Haunting Action (11th level):</strong> When you spend an action point to take an extra action, you may add the Fear keyword to any power you use during that action, and the target of that power takes a -2 penalty to defences until the end of its next turn.</p><p><strong>Deceptive Veil (11th level):</strong> You gain a +10 bonus on Bluff checks made to disguise yourself.</p><p><strong>Insatiable Hunger (16th level):</strong> You gain a bonus to damage rolls against bloodied creatures equal to your highest mental ability score modifier.</p><p></p><p><strong><span style="color: Red">Hypnotic Breath</span></strong> Night Haunter Attack 11</p><p><em>You exhale a cloud of shimmering gas, which lulls your enemies to sleep.</em></p><p><strong>Encounter * Charm, Sleep</strong></p><p><strong>Standard Action Close</strong> blast 3</p><p><strong>Target:</strong> Enemies in blast</p><p><strong>Attack: </strong>Intelligence +4 vs. Will, Wisdom +4 vs. Will, or Charisma +4 vs. Will. Increase to +6 bonus at 21st level. </p><p><strong>Hit:</strong> The target is dazed (save ends). First failed save: the target falls unconscious (save ends).</p><p><strong>Special:</strong> When you take the night haunter paragon path, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power.</p><p></p><p><span style="color: DarkGray"><strong>Gaseous Form</strong></span> Night Haunter Utility 12</p><p><em>Your form melts to nothing more than a wisp of smoke.</em></p><p><strong>Daily * Polymorph</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect:</strong> You become insubstantial and gain a fly speed of 8 (hover) until the end of your next turn. You can enter and move through porous obstacles that would otherwise prevent movement (such as doors or cracked windows).</p><p>Sustain Minor: The effect lasts until the end of your next turn.</p><p></p><p><span style="color: DarkGray"><strong>Devour Soul</strong></span> Night Haunter Attack 20</p><p><em>You tear the soul from a sleeping victim.</em></p><p><strong>Daily * Healing, Psychic</strong></p><p><strong>Standard Action Melee</strong> 1</p><p><strong>Target:</strong> One unconscious creature</p><p><strong>Attack:</strong> Intelligence +6 vs. Will, Wisdom +6 vs. Will, or Charisma +6 vs. Will</p><p><strong>Hit:</strong> 4d10 + Charisma modifier psychic damage, and you regain hit points equal to your healing surge value. This attack does not wake the target.</p><p><strong>Special:</strong> When you take this power, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power.</p></blockquote><p></p>
[QUOTE="Trolls, post: 4665422, member: 60798"] Here's a paragon path to expand on an eneko's oni blood: [B][SIZE="5"]Night Haunter[/SIZE][/B] [I]“Need more souls…”[/I] [B]Prerequisite:[/B] Eneko Your oni blood manifests as a result of your growing power, awakening abilities you never thought possible. This boon comes with a price, however, as your hunger for souls consumes you. [B][SIZE="3"]Night Haunter Features[/SIZE][/B] [B]Haunting Action (11th level):[/B] When you spend an action point to take an extra action, you may add the Fear keyword to any power you use during that action, and the target of that power takes a -2 penalty to defences until the end of its next turn. [B]Deceptive Veil (11th level):[/B] You gain a +10 bonus on Bluff checks made to disguise yourself. [B]Insatiable Hunger (16th level):[/B] You gain a bonus to damage rolls against bloodied creatures equal to your highest mental ability score modifier. [B][COLOR="Red"]Hypnotic Breath[/COLOR][/B] Night Haunter Attack 11 [I]You exhale a cloud of shimmering gas, which lulls your enemies to sleep.[/I] [B]Encounter * Charm, Sleep Standard Action Close[/B] blast 3 [B]Target:[/B] Enemies in blast [B]Attack: [/B]Intelligence +4 vs. Will, Wisdom +4 vs. Will, or Charisma +4 vs. Will. Increase to +6 bonus at 21st level. [B]Hit:[/B] The target is dazed (save ends). First failed save: the target falls unconscious (save ends). [B]Special:[/B] When you take the night haunter paragon path, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. [color=DarkGray][B]Gaseous Form[/B][/color] Night Haunter Utility 12 [I]Your form melts to nothing more than a wisp of smoke.[/I] [B]Daily * Polymorph Minor Action Personal Effect:[/B] You become insubstantial and gain a fly speed of 8 (hover) until the end of your next turn. You can enter and move through porous obstacles that would otherwise prevent movement (such as doors or cracked windows). Sustain Minor: The effect lasts until the end of your next turn. [color=DarkGray][B]Devour Soul[/B][/color] Night Haunter Attack 20 [I]You tear the soul from a sleeping victim.[/I] [B]Daily * Healing, Psychic Standard Action Melee[/B] 1 [B]Target:[/B] One unconscious creature [B]Attack:[/B] Intelligence +6 vs. Will, Wisdom +6 vs. Will, or Charisma +6 vs. Will [B]Hit:[/B] 4d10 + Charisma modifier psychic damage, and you regain hit points equal to your healing surge value. This attack does not wake the target. [B]Special:[/B] When you take this power, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. [/QUOTE]
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