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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6996160" data-attributes="member: 11368"><p>IMO the Lurgese is potentially unbalanced and 'swingy'. </p><p></p><p><em>If</em> a fire spell gets through its spell resistance, it'll die very fast.</p><p></p><p>Fireball @ 7th level - 7d6 doubled, plus 3d6/round from Flammable. That's 17d6 - average 59.5, more likely than not to instantly kill it. If anyone else hits it with a ranged attack or spell that round, it'll almost certainly die. </p><p></p><p>But if it survives the first round, or goes first... each attack is 18-20 crit, or 15% chance (if we assume that no target character has a touch AC of 22 or higher, which seems reasonable for 7th level). If my math is right, the chance that at least one of those 6 attacks will crit is 1-(0.85^6) or ~62%. A <em>single</em> one of those x4 crits will be 8d10 damage, average 44.</p><p></p><p>A 15 Con Fighter at 7th level will have 12+(1d10+2)x6 hp, average 57. A 11 Con Rogue or 13 Con Wizard will average 27 or 26 hp respectively. IE: a crit will probably outright kill (-10 hp) any character other than the party tank. With 6 attacks, this could easily kill two characters in one round; if it rolls well, it's a one-round TPK.</p><p></p><p>The only core monster I can find at this CR with comparable damage is the pyrohydra/cryohydra (6 x 3d6 breath weapons - 63 average if all saves fail), but those breaths are only 20', and they can't crit. (And IMO it has a bad 'glass cannon' problem even so.)</p><p></p><p>Personally I'd try to put it more in the range of the dragons around this CR:</p><p><em>Young blue dragon</em> - CR 6; breath weapon 6d8, 60' line (avg. 27 if save fails)</p><p><em>Juvenile black dragon</em> - CR 7; 110 hp ; breath weapon 8d4, 60' line (avg. 20 if save fails), but its melee damage is higher (23.5 if all attacks hit)</p><p><em>Juvenile blue dragon</em> - CR 8; 142 hp; breath weapon 8d8, 80' line (avg. 36 if save fails), but its melee damage is higher (47.5 if all attacks hit)</p><p></p><p>So maybe drop its AC to 22 (9 natural armor), boost its HD to 7d8+70 (94 hp) or so, and give it only 4 guns at 2d6 or 2d8 each (and 20/x2 crit).</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6996160, member: 11368"] IMO the Lurgese is potentially unbalanced and 'swingy'. [I]If[/I] a fire spell gets through its spell resistance, it'll die very fast. Fireball @ 7th level - 7d6 doubled, plus 3d6/round from Flammable. That's 17d6 - average 59.5, more likely than not to instantly kill it. If anyone else hits it with a ranged attack or spell that round, it'll almost certainly die. But if it survives the first round, or goes first... each attack is 18-20 crit, or 15% chance (if we assume that no target character has a touch AC of 22 or higher, which seems reasonable for 7th level). If my math is right, the chance that at least one of those 6 attacks will crit is 1-(0.85^6) or ~62%. A [I]single[/I] one of those x4 crits will be 8d10 damage, average 44. A 15 Con Fighter at 7th level will have 12+(1d10+2)x6 hp, average 57. A 11 Con Rogue or 13 Con Wizard will average 27 or 26 hp respectively. IE: a crit will probably outright kill (-10 hp) any character other than the party tank. With 6 attacks, this could easily kill two characters in one round; if it rolls well, it's a one-round TPK. The only core monster I can find at this CR with comparable damage is the pyrohydra/cryohydra (6 x 3d6 breath weapons - 63 average if all saves fail), but those breaths are only 20', and they can't crit. (And IMO it has a bad 'glass cannon' problem even so.) Personally I'd try to put it more in the range of the dragons around this CR: [I]Young blue dragon[/I] - CR 6; breath weapon 6d8, 60' line (avg. 27 if save fails) [I]Juvenile black dragon[/I] - CR 7; 110 hp ; breath weapon 8d4, 60' line (avg. 20 if save fails), but its melee damage is higher (23.5 if all attacks hit) [I]Juvenile blue dragon[/I] - CR 8; 142 hp; breath weapon 8d8, 80' line (avg. 36 if save fails), but its melee damage is higher (47.5 if all attacks hit) So maybe drop its AC to 22 (9 natural armor), boost its HD to 7d8+70 (94 hp) or so, and give it only 4 guns at 2d6 or 2d8 each (and 20/x2 crit). [/QUOTE]
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