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<blockquote data-quote="Beefermatic" data-source="post: 8657116" data-attributes="member: 6670757"><p><strong><span style="font-size: 22px">Aether, Hyperborean 2nd Class Soldier, CR 37</span></strong></p><p></p><p><span style="font-size: 18px"><em>This large bald dark skinned man wears a form fitting spandex suit with strange armor seemingly made of enamel with matching boots and gauntlets. He is enormously muscular and has vibrantly glowing emerald eyes. His eyes, shining with cold malevolence rest upon you, watching you. A wicked smirk slowly creeps across his lips as a brilliant green aura suddenly surrounds him.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>NE</strong> Medium Humanoid (Paragon)</span></p><p><span style="font-size: 18px"><strong>Init</strong> +21, <strong>Senses:</strong> Perception +43, Darkvision 30, Low Light Vision</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Speed </strong>1,000ft Fly 2,000 (2,000ft base, 4,000 Fly in Boost)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Defense</u></span></p><p><span style="font-size: 18px"><strong>AC:</strong> 86 ( +7 Armor, +18 Dex, +12 Natural, +1 Dodge, +15 Deflection, +15 Luck, +15 Insight, +3 Perfection) Touch: 63, Flat Footed: 54 </span></p><p><span style="font-size: 18px"><strong>Hit Dice</strong>: 15d12 Prana Warrior, +15 Favored Class, +15 Toughness, Max HP (585 hp 615 Boost)</span></p><p><span style="font-size: 18px"><strong>Fort </strong>+59,<strong> Ref</strong> +59, <strong>Will</strong> +53 (+2 in Boost)</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities:</strong> Damage Reduction 34/+2 (14/-), Spell Resistance 43, Fast Healing 20, Force Field 50/+1 regen per round, Disheartening Dodge, Infinite Reflection, Fire/ Cold Resistance 10</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Offense</u></span></p><p><span style="font-size: 18px"><strong>Melee:</strong></span></p><p><span style="font-size: 18px">-Fists 2d6 +47, +1d12 Force, +15d3, +Dazzle DC 43 Fort x2 Crit(+69/+69/+69/+64/+64/+59)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ranged:</strong></span></p><p><span style="font-size: 18px">-Barrage 2d6+23, +1d12 Force, +3d3, +Dazzle DC 43 Fort x2 Crit (+67/+67/+62/+62/+57 Ranged Touch)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Prana Blast 8d10+23, +1d12 Force, +3d3, + Dazzle (Ranged Touch +69)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> Prana Blast, Prana Effect, Iatric Effect, Explosive Blast, Aura Blast, Line Blast, Barrage, Sunderer, Constant Stream, Asunder, Spell Like Abilities</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Luck, Insight, Constant Training, Sunderer</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Statistics</u></span></p><p><span style="font-size: 18px"><strong>Str</strong> 48 +19 (52 (+21) while Boosted)</span></p><p><span style="font-size: 18px"><strong>Dex</strong> 43 +16 (47 (+18) while Boosted</span></p><p><span style="font-size: 18px"><strong>Con</strong> 42 +16 (46 (+18) while Boosted)</span></p><p><span style="font-size: 18px"><strong>Int </strong>33 +11</span></p><p><span style="font-size: 18px"><strong>Wis</strong> 35 +12 </span></p><p><span style="font-size: 18px"><strong>Cha</strong> 36 +13 (40 (+15) while Boosted)</span></p><p><span style="font-size: 18px"><strong>Base attack</strong>+15;<strong> CMB</strong> +77; <strong>CMD</strong> 95</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Toughness, Dodge, Improved Initiative, Deflect Arrows, Endurance, Diehard, Second Wind, Snap Kick</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Epic Feats: </strong>Infinite Deflection, Reflect Arrows, Exceptional Deflection, Fire Baptism, Mathesis, Expert Strike</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Abilities:</strong> Disheartening Dodge, Multifaceted, Force Field, *Celerity, *Prana Hand</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> All Skills 31+ Relevant Ability Modifier</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Languages:</strong> Polyglot </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><u>Ecology</u></span></p><p><span style="font-size: 18px"><strong>Environment:</strong> Outer Space</span></p><p><span style="font-size: 18px"><strong>Organization:</strong> Unique, with Hyperborean Soldiers (1d6+1</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Treasure: </strong>Space Armor, Boots of Celerity, Pranic Focus Gauntlets, Tracking and Targeting Computer, Universal Translator, Personal Warp Hole Generator, NPC Hyperborean gear</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Aether is a powerful Hyperborean Soldier, a natural born Paragon, he was quickly recruited by the Hyperboreans and quickly rose through the ranks to reach the status of a Second Class Soldier meaning he works closely with superior officers and commands a small squadron of men himself. Sociopathic and violent, he is nonetheless a capable warrior and trusted and loyal soldier. He will do whatever it takes to conquer the cosmos in the name of Hyperborea and the Ultimate, and for himself..</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Combat:</u></strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Aether is a relentless combatant and a terrifying foe. He is blindingly fast and makes judicious use of his prana blast abilities to crush those who resist him. He gets off on allowing foe’s despair to take root within them before forcing them to beg before he breaks them in half, killing both their body and spirit, in his mind, this is true conquest.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Aether relies on his speed, durability and prana based abilities to pressure foes until they capitulate. He is remorseless and cruel, taking delight in watching hapless cities fall to his wrath and watching the light in so called heroes eyes fade away as they realize they cannot win and everything they held dear will soon melt away in Pranic fire.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">He uses his superior abilities to outperform opponents, his natural luck and skill to keep himself safe and his force field and fast healing to protect him from attacks. He targets spellcasters first before going after melee types drawing the battle out to the point of exhaustion like a cat toying with mice.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Against serious threats he creates a Shadow Image, and tries to find weaknesses in their capabilities, he knows if he draws a fight on long enough, his Fire Baptism, Expert Strike and Disheartening Dodge will allow him to defeat even powerful foes, he is willing to use bystanders and an enemy’s loved ones as bargaining chips and will mercilessly attack population centers if he feels it will grant him an advantage, but he is not willing to die for a pointless or lost cause and will flee if he is badly injured.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">If utterly outmatched he will attempt to use his ship to provide an orbital bombardment before fleeing to it’s location using his warp hole generator and using his ship to escape into deep space.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Special Abilities:</u></strong></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Spell Like Abilities: </em>CL 30</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">At Will: <em>Dimension Hop </em>(Immediate Action)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">1/Minute: <em>Dimension Door</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">1/Hour: <em>Teleport (no chance of failure)</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">3/day: <em>Greater Dispelling, See Invisibility, Haste</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">1/day: <em>Greater Teleport </em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Prana Effect (Su): </strong>Aether Assaults foes with his own Life Energy, naturally he can only imbue his Aura with Prana and fire a weak Prana beam, his Pranic Focus Gauntlets allow him to deal Prana Damage with his fists as per the ‘Hand’ effect and allow him to deal Prana Effect damage with his ‘Prana Blast’ abilities. His Space Armor creates terrifying and epic music within the range of his Aura granting him some additional abilities with his Aura as well. </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Beam (Ray) 12d3 120 ft range</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Hand 15d3 Melee Touch or with Unarmed Strike</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-Storm 3d3 75ft radius, Ref DC 43/half or None DC 43 Fort vs Dazzled 1 round, constant effect. Applies Space Armor’s musical effect as well</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Prana Use (Su): </strong>Aether can manifest a number of powerful effects with his mastery of Prana, his own Life Force. He gains a Perfection bonus to AC, Saves, Attack, CMB and CMD equal to his Charisma Modifier. Burning his Life Force away like this makes him age much quicker and he loses 1% of his total max lifespan every level.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Prana Pool (Su):</strong> 156 Prana Points per Day</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Prana Blast (Su): </strong>Aether can unleash blasts of pure Life Energy, these use Prana Points to manifest and can be modified in a number of ways, these attacks deal bludgeoning damage equal to the dice indicated and stack with Prana Effect dealing an additional 3d3 damage and his Luck Paragon ability dealing +25 additional damage. He can manifest his Prana Blast in the following ways:</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Prana Blast:</u> </em> Prana cost 8</span></p><p><span style="font-size: 18px">As a Standard Action Aether deals 8d10 Bludgeoning Damage at a range of 120 feet as a Ranged Touch Attack, boosting effects can be stacked if applicable, damage can be Maximized for 8 additional Prana</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Barrage: </u></em> Prana cost 0</span></p><p><span style="font-size: 18px">Aether can opt to use small Prana Blasts in lieu of normal attacks, this use of Prana blast uses no Prana and hits with a Ranged Touch Attack out to a range of 120 feet, but deals damage as an unarmed attack with no Strength Modifier, this cannot be stacked with any other ability</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Area Blast: </u></em> Prana cost 4</span></p><p><span style="font-size: 18px">Range 40 Feet radius centered on Aether</span></p><p><span style="font-size: 18px">Aether unleashes a charged aura of Prana that deals 4d10 Bludgeoning damage and sends foes hurtling 75 feet away from Aether. A Reflex Save DC 43 reduces the damage by half and simply checks targets instead of flinging them backward</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Linear Blast:</u></em> Prana cost 10</span></p><p><span style="font-size: 18px">Range 250 Feet (Medium)</span></p><p><span style="font-size: 18px">Aether can fire his Prana Blast as a 250 ft Line dealing standard damage or maximum damage for 8 additional Prana to all foes within range who fail a Reflex save DC 43</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Explosive Blast: </u></em>Power Point cost 13</span></p><p><span style="font-size: 18px">Range 1000 Feet (long) 75 ft radius explosion</span></p><p><span style="font-size: 18px">Aether can trigger a massive explosion at a point of his choosing within 1000 feet of himself dealing standard Prana Blast damage or max damage for +8 Prana to all foes who fail a DC 43 Reflex Save</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em><u>-Constant Stream:</u></em> Power Point cost 1</span></p><p><span style="font-size: 18px">Aether can empower his other Prana Effects to ignore damage reduction after the first round by concentrating and keeping an unending barrage of attacks upon a single foe. This ability can be used with Barrage and Prana Effect. If his first round failed to deal damage due to Damage Reduction blocking all damage dealt the following round the damage dealt is deducted from the DR. If Aether fails to hit the target at least once per round the ability must be reestablished starting from scratch.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Sunderer (Ex):</strong> Aether deals double damage to all objects and Hardness is halved against his attacks</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Dimension Hop (Su):</strong> Aether can teleport 75 feet as an immediate action once per round for 1 Prana</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Flurry of Blows (Ex):</strong> Aether can use Flurry of Blows as a Monk of equivalent level.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Haleness (Ex):</strong> Aether does not need to breathe</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Constant Training (Ex):</strong> Aether constantly does rigorous and grueling exercise and bodily conditioning every 3 levels he gains a +2 inherent bonus to 1 physical stat of his choice. He must train 2 full hours every day to receive these bonuses. If he foregoes his training for 2 full months, his Constant Training bonuses are lost and he must train for an amount of time equal to the time spent away from his training to recover these bonuses.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Flight (Su):</strong> Aether can gain a flight speed of double his land movement speed for 1 hour per point of Prana spent</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Asunder (Su): </strong>Aether’s blows are so strong they deal concussive force with each strike. He deals an additional 1d12 points of Force damage per hit, this applies to all melee and Prana based attacks including Prana Effect</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Boost (Su):</strong> As a swift action, Aether may increase his Strength, Dexterity, Constitution and Charisma scores by +4 points and double his movement speed for 1 Prana per hour outside of combat and 1 Prana per Round in combat.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Shadow Image (Su): </strong>Aether moves so fast he can create an afterimage giving him a single ‘Mirror Image’ duplicate that cannot be fooled by magic or true seeing. It costs 1 Prana per round to use and is dispelled if hit granting him 50% concealment until dispelled.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Celerity (Ex): </strong>x3 movement speed</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Force Field (Su): </strong>a barrier of energy surrounds Aether’s skin blocking the first 50 points of damage he takes. This barrier regenerates at a rate of 1 point per round and blocks all damage and other effects as a wall of force until it is broken.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Multifaceted (Ex): </strong>Aether has advanced training far beyond his years granting him 6 epic feats</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Infinite Reflection:</strong> (Infinite Deflection, Exceptional Deflection, Reflect Arrows) Deflect any number of projectiles shot your way per round, can be any kind of projectile so as long as an attack roll is required. (Ranged Touch attacks or Ranged Attacks) any projectile deflected is immediately reflected back upon the attacker using Aether’s attack modifier</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Fire Baptism: </strong>As long as Aether focuses on the same foe, he gains a stacking +1 dodge AC per round against that target.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Expert Strike: </strong>As long as Aether focuses on the same foe, he gains a stacking +1 attack bonus per round against that target.<strong> </strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Disheartening Dodge (Ex): </strong>Aether has mastered inflicting hopelessness into his foes, every round they fail to hit him they gain a stacking -1 debuff to their Attack Rolls</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Luck (Ex):</strong> As a Paragon, Aether gains a +25 Luck bonus to attack rolls, a +20 Luck bonus on damage rolls and +12 Luck to AC</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Insight (Ex):</strong> As a Paragon Aether gains a +13 Insight Bonus to AC, +10 Insight Bonus on all Saving throws, and a +13 Insight bonus on DCs for any abilities.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">---------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong><u>Equipment:</u></strong></span></p><p><span style="font-size: 18px"><strong>Space Armor: </strong>Armor made of an elastic enamel, can fit most beings between small and large size comfortably, this armor is weightless and provides +7 Armor bonus to AC with no downsides. Grants +4 Str, +10 Movement Speed and creates a musical effect not dissimilar to Bardic Music within the Hyperborean’s Prana Aura. This creates 3 effects the Hyperborean can switch between as a free action once per round.</span></p><p><span style="font-size: 18px">-<em>Hopelessness:</em> -3 morale penalty to AC, Attacks, and Will Saves</span></p><p><span style="font-size: 18px"><em>-Bravery:</em> +3 morale bonus to AC, Attacks, and Will Saves</span></p><p><span style="font-size: 18px"><em>-Awe:</em> Fascinated if failing a DC 43 Will Save</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Personal Warp Hole Generator:</strong> Folds the fabric of space allowing near instantaneous travel like teleportation magic but is simply a scientific and therefore an Extraordinary ability, but must recharge. 1/ minute can Dimension Door 1000 Feet as a move action, 1/hour can Teleport with no chance of failure, 1/day can Greater Teleport</span></p><p><span style="font-size: 18px"><strong> </strong></span></p><p><span style="font-size: 18px"><strong>Tracking and Targeting Computer</strong>: A modification to the Space armor but may be applied to belts, gauntlets, eyepieces, or any other item slot if one desires. Grants a passive +20 Survival check for purposes of tracking a foe and once a target has been designated can mark a target and provide basic directional information even lightyears away. This can target invisible or incorporeal foes but the foe must remain within 10 lightyears and must remain on this plane of existence.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Boots of Celerity:</strong> High performance boots allowing for lower level hyperboreans to move much quicker. Grants the Celerity Divine Ability.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Pranic Focus Gauntlets:</strong> Gauntlets with energy conduits allowing for more effective control of one’s Pranic capabilities, ineffective at higher levels and only used as a crutch for weaker Hyperboreans to be able to be able to more effectively use their abilities. Grants the ability to channel Prana Storm damage into all Prana Blast class feature attacks and grants a single additional Prana Effect ability.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>NPC Hyberborean gear:</strong> Hyperborean Carrying Case (type 4 bag of holding, weighs 1 pound regardless of internal contents, uses a computer to easily switch through inventory) 1d4+1 Healing salves (1d4 lethal damage converted to subdual damage), 100 food pills (pills providing a full day’s worth of sustenance and hydration) protein wafers, 1d3 poison and disease tonics (+5 vs poison or disease allows immediate new saving throw), healing kit, emergency computer with distress beacon good out to 10 lightyears, emergency rations, change of form fitting high mobility clothing, other various personal items</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8657116, member: 6670757"] [B][SIZE=6]Aether, Hyperborean 2nd Class Soldier, CR 37[/SIZE][/B] [SIZE=5][I]This large bald dark skinned man wears a form fitting spandex suit with strange armor seemingly made of enamel with matching boots and gauntlets. He is enormously muscular and has vibrantly glowing emerald eyes. His eyes, shining with cold malevolence rest upon you, watching you. A wicked smirk slowly creeps across his lips as a brilliant green aura suddenly surrounds him.[/I] [B]NE[/B] Medium Humanoid (Paragon) [B]Init[/B] +21, [B]Senses:[/B] Perception +43, Darkvision 30, Low Light Vision [B]Speed [/B]1,000ft Fly 2,000 (2,000ft base, 4,000 Fly in Boost) [U]Defense[/U] [B]AC:[/B] 86 ( +7 Armor, +18 Dex, +12 Natural, +1 Dodge, +15 Deflection, +15 Luck, +15 Insight, +3 Perfection) Touch: 63, Flat Footed: 54 [B]Hit Dice[/B]: 15d12 Prana Warrior, +15 Favored Class, +15 Toughness, Max HP (585 hp 615 Boost) [B]Fort [/B]+59,[B] Ref[/B] +59, [B]Will[/B] +53 (+2 in Boost) [B]Defensive Abilities:[/B] Damage Reduction 34/+2 (14/-), Spell Resistance 43, Fast Healing 20, Force Field 50/+1 regen per round, Disheartening Dodge, Infinite Reflection, Fire/ Cold Resistance 10 [U]Offense[/U] [B]Melee:[/B] -Fists 2d6 +47, +1d12 Force, +15d3, +Dazzle DC 43 Fort x2 Crit(+69/+69/+69/+64/+64/+59) [B]Ranged:[/B] -Barrage 2d6+23, +1d12 Force, +3d3, +Dazzle DC 43 Fort x2 Crit (+67/+67/+62/+62/+57 Ranged Touch) -Prana Blast 8d10+23, +1d12 Force, +3d3, + Dazzle (Ranged Touch +69) [B]Special Attacks:[/B] Prana Blast, Prana Effect, Iatric Effect, Explosive Blast, Aura Blast, Line Blast, Barrage, Sunderer, Constant Stream, Asunder, Spell Like Abilities [B]Special Qualities:[/B] Luck, Insight, Constant Training, Sunderer [U]Statistics[/U] [B]Str[/B] 48 +19 (52 (+21) while Boosted) [B]Dex[/B] 43 +16 (47 (+18) while Boosted [B]Con[/B] 42 +16 (46 (+18) while Boosted) [B]Int [/B]33 +11 [B]Wis[/B] 35 +12 [B]Cha[/B] 36 +13 (40 (+15) while Boosted) [B]Base attack[/B]+15;[B] CMB[/B] +77; [B]CMD[/B] 95 [B]Feats:[/B] Toughness, Dodge, Improved Initiative, Deflect Arrows, Endurance, Diehard, Second Wind, Snap Kick [B]Epic Feats: [/B]Infinite Deflection, Reflect Arrows, Exceptional Deflection, Fire Baptism, Mathesis, Expert Strike [B]Divine Abilities:[/B] Disheartening Dodge, Multifaceted, Force Field, *Celerity, *Prana Hand [B]Skills:[/B] All Skills 31+ Relevant Ability Modifier [B]Languages:[/B] Polyglot [U]Ecology[/U] [B]Environment:[/B] Outer Space [B]Organization:[/B] Unique, with Hyperborean Soldiers (1d6+1 [B]Treasure: [/B]Space Armor, Boots of Celerity, Pranic Focus Gauntlets, Tracking and Targeting Computer, Universal Translator, Personal Warp Hole Generator, NPC Hyperborean gear Aether is a powerful Hyperborean Soldier, a natural born Paragon, he was quickly recruited by the Hyperboreans and quickly rose through the ranks to reach the status of a Second Class Soldier meaning he works closely with superior officers and commands a small squadron of men himself. Sociopathic and violent, he is nonetheless a capable warrior and trusted and loyal soldier. He will do whatever it takes to conquer the cosmos in the name of Hyperborea and the Ultimate, and for himself.. [B][U]Combat:[/U][/B] Aether is a relentless combatant and a terrifying foe. He is blindingly fast and makes judicious use of his prana blast abilities to crush those who resist him. He gets off on allowing foe’s despair to take root within them before forcing them to beg before he breaks them in half, killing both their body and spirit, in his mind, this is true conquest. Aether relies on his speed, durability and prana based abilities to pressure foes until they capitulate. He is remorseless and cruel, taking delight in watching hapless cities fall to his wrath and watching the light in so called heroes eyes fade away as they realize they cannot win and everything they held dear will soon melt away in Pranic fire. He uses his superior abilities to outperform opponents, his natural luck and skill to keep himself safe and his force field and fast healing to protect him from attacks. He targets spellcasters first before going after melee types drawing the battle out to the point of exhaustion like a cat toying with mice. Against serious threats he creates a Shadow Image, and tries to find weaknesses in their capabilities, he knows if he draws a fight on long enough, his Fire Baptism, Expert Strike and Disheartening Dodge will allow him to defeat even powerful foes, he is willing to use bystanders and an enemy’s loved ones as bargaining chips and will mercilessly attack population centers if he feels it will grant him an advantage, but he is not willing to die for a pointless or lost cause and will flee if he is badly injured. If utterly outmatched he will attempt to use his ship to provide an orbital bombardment before fleeing to it’s location using his warp hole generator and using his ship to escape into deep space. [B][U]Special Abilities:[/U][/B] [I]-Spell Like Abilities: [/I]CL 30 At Will: [I]Dimension Hop [/I](Immediate Action) 1/Minute: [I]Dimension Door[/I] 1/Hour: [I]Teleport (no chance of failure)[/I] 3/day: [I]Greater Dispelling, See Invisibility, Haste[/I] 1/day: [I]Greater Teleport [/I] [B]Prana Effect (Su): [/B]Aether Assaults foes with his own Life Energy, naturally he can only imbue his Aura with Prana and fire a weak Prana beam, his Pranic Focus Gauntlets allow him to deal Prana Damage with his fists as per the ‘Hand’ effect and allow him to deal Prana Effect damage with his ‘Prana Blast’ abilities. His Space Armor creates terrifying and epic music within the range of his Aura granting him some additional abilities with his Aura as well. -Beam (Ray) 12d3 120 ft range -Hand 15d3 Melee Touch or with Unarmed Strike -Storm 3d3 75ft radius, Ref DC 43/half or None DC 43 Fort vs Dazzled 1 round, constant effect. Applies Space Armor’s musical effect as well [B]Prana Use (Su): [/B]Aether can manifest a number of powerful effects with his mastery of Prana, his own Life Force. He gains a Perfection bonus to AC, Saves, Attack, CMB and CMD equal to his Charisma Modifier. Burning his Life Force away like this makes him age much quicker and he loses 1% of his total max lifespan every level. [B]Prana Pool (Su):[/B] 156 Prana Points per Day [B]Prana Blast (Su): [/B]Aether can unleash blasts of pure Life Energy, these use Prana Points to manifest and can be modified in a number of ways, these attacks deal bludgeoning damage equal to the dice indicated and stack with Prana Effect dealing an additional 3d3 damage and his Luck Paragon ability dealing +25 additional damage. He can manifest his Prana Blast in the following ways: [I][U]-Prana Blast:[/U] [/I] Prana cost 8 As a Standard Action Aether deals 8d10 Bludgeoning Damage at a range of 120 feet as a Ranged Touch Attack, boosting effects can be stacked if applicable, damage can be Maximized for 8 additional Prana [I][U]-Barrage: [/U][/I] Prana cost 0 Aether can opt to use small Prana Blasts in lieu of normal attacks, this use of Prana blast uses no Prana and hits with a Ranged Touch Attack out to a range of 120 feet, but deals damage as an unarmed attack with no Strength Modifier, this cannot be stacked with any other ability [I][U]-Area Blast: [/U][/I] Prana cost 4 Range 40 Feet radius centered on Aether Aether unleashes a charged aura of Prana that deals 4d10 Bludgeoning damage and sends foes hurtling 75 feet away from Aether. A Reflex Save DC 43 reduces the damage by half and simply checks targets instead of flinging them backward [I][U]-Linear Blast:[/U][/I] Prana cost 10 Range 250 Feet (Medium) Aether can fire his Prana Blast as a 250 ft Line dealing standard damage or maximum damage for 8 additional Prana to all foes within range who fail a Reflex save DC 43 [I][U]-Explosive Blast: [/U][/I]Power Point cost 13 Range 1000 Feet (long) 75 ft radius explosion Aether can trigger a massive explosion at a point of his choosing within 1000 feet of himself dealing standard Prana Blast damage or max damage for +8 Prana to all foes who fail a DC 43 Reflex Save [I][U]-Constant Stream:[/U][/I] Power Point cost 1 Aether can empower his other Prana Effects to ignore damage reduction after the first round by concentrating and keeping an unending barrage of attacks upon a single foe. This ability can be used with Barrage and Prana Effect. If his first round failed to deal damage due to Damage Reduction blocking all damage dealt the following round the damage dealt is deducted from the DR. If Aether fails to hit the target at least once per round the ability must be reestablished starting from scratch. [B]Sunderer (Ex):[/B] Aether deals double damage to all objects and Hardness is halved against his attacks [B]Dimension Hop (Su):[/B] Aether can teleport 75 feet as an immediate action once per round for 1 Prana [B]Flurry of Blows (Ex):[/B] Aether can use Flurry of Blows as a Monk of equivalent level. [B]Haleness (Ex):[/B] Aether does not need to breathe [B]Constant Training (Ex):[/B] Aether constantly does rigorous and grueling exercise and bodily conditioning every 3 levels he gains a +2 inherent bonus to 1 physical stat of his choice. He must train 2 full hours every day to receive these bonuses. If he foregoes his training for 2 full months, his Constant Training bonuses are lost and he must train for an amount of time equal to the time spent away from his training to recover these bonuses. [B]Flight (Su):[/B] Aether can gain a flight speed of double his land movement speed for 1 hour per point of Prana spent [B]Asunder (Su): [/B]Aether’s blows are so strong they deal concussive force with each strike. He deals an additional 1d12 points of Force damage per hit, this applies to all melee and Prana based attacks including Prana Effect [B]Boost (Su):[/B] As a swift action, Aether may increase his Strength, Dexterity, Constitution and Charisma scores by +4 points and double his movement speed for 1 Prana per hour outside of combat and 1 Prana per Round in combat. [B]Shadow Image (Su): [/B]Aether moves so fast he can create an afterimage giving him a single ‘Mirror Image’ duplicate that cannot be fooled by magic or true seeing. It costs 1 Prana per round to use and is dispelled if hit granting him 50% concealment until dispelled. [B]Celerity (Ex): [/B]x3 movement speed [B]Force Field (Su): [/B]a barrier of energy surrounds Aether’s skin blocking the first 50 points of damage he takes. This barrier regenerates at a rate of 1 point per round and blocks all damage and other effects as a wall of force until it is broken. [B]Multifaceted (Ex): [/B]Aether has advanced training far beyond his years granting him 6 epic feats [B]Infinite Reflection:[/B] (Infinite Deflection, Exceptional Deflection, Reflect Arrows) Deflect any number of projectiles shot your way per round, can be any kind of projectile so as long as an attack roll is required. (Ranged Touch attacks or Ranged Attacks) any projectile deflected is immediately reflected back upon the attacker using Aether’s attack modifier [B]Fire Baptism: [/B]As long as Aether focuses on the same foe, he gains a stacking +1 dodge AC per round against that target. [B]Expert Strike: [/B]As long as Aether focuses on the same foe, he gains a stacking +1 attack bonus per round against that target.[B] Disheartening Dodge (Ex): [/B]Aether has mastered inflicting hopelessness into his foes, every round they fail to hit him they gain a stacking -1 debuff to their Attack Rolls [B]Luck (Ex):[/B] As a Paragon, Aether gains a +25 Luck bonus to attack rolls, a +20 Luck bonus on damage rolls and +12 Luck to AC [B]Insight (Ex):[/B] As a Paragon Aether gains a +13 Insight Bonus to AC, +10 Insight Bonus on all Saving throws, and a +13 Insight bonus on DCs for any abilities. --------------- [B][U]Equipment:[/U] Space Armor: [/B]Armor made of an elastic enamel, can fit most beings between small and large size comfortably, this armor is weightless and provides +7 Armor bonus to AC with no downsides. Grants +4 Str, +10 Movement Speed and creates a musical effect not dissimilar to Bardic Music within the Hyperborean’s Prana Aura. This creates 3 effects the Hyperborean can switch between as a free action once per round. -[I]Hopelessness:[/I] -3 morale penalty to AC, Attacks, and Will Saves [I]-Bravery:[/I] +3 morale bonus to AC, Attacks, and Will Saves [I]-Awe:[/I] Fascinated if failing a DC 43 Will Save [B]Personal Warp Hole Generator:[/B] Folds the fabric of space allowing near instantaneous travel like teleportation magic but is simply a scientific and therefore an Extraordinary ability, but must recharge. 1/ minute can Dimension Door 1000 Feet as a move action, 1/hour can Teleport with no chance of failure, 1/day can Greater Teleport [B] Tracking and Targeting Computer[/B]: A modification to the Space armor but may be applied to belts, gauntlets, eyepieces, or any other item slot if one desires. Grants a passive +20 Survival check for purposes of tracking a foe and once a target has been designated can mark a target and provide basic directional information even lightyears away. This can target invisible or incorporeal foes but the foe must remain within 10 lightyears and must remain on this plane of existence. [B]Boots of Celerity:[/B] High performance boots allowing for lower level hyperboreans to move much quicker. Grants the Celerity Divine Ability. [B]Pranic Focus Gauntlets:[/B] Gauntlets with energy conduits allowing for more effective control of one’s Pranic capabilities, ineffective at higher levels and only used as a crutch for weaker Hyperboreans to be able to be able to more effectively use their abilities. Grants the ability to channel Prana Storm damage into all Prana Blast class feature attacks and grants a single additional Prana Effect ability. [B]NPC Hyberborean gear:[/B] Hyperborean Carrying Case (type 4 bag of holding, weighs 1 pound regardless of internal contents, uses a computer to easily switch through inventory) 1d4+1 Healing salves (1d4 lethal damage converted to subdual damage), 100 food pills (pills providing a full day’s worth of sustenance and hydration) protein wafers, 1d3 poison and disease tonics (+5 vs poison or disease allows immediate new saving throw), healing kit, emergency computer with distress beacon good out to 10 lightyears, emergency rations, change of form fitting high mobility clothing, other various personal items[/SIZE] [/QUOTE]
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