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General Tabletop Discussion
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Enemies should only attack when they have advantage (and other quick tips)
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<blockquote data-quote="Oofta" data-source="post: 8685958" data-attributes="member: 6801845"><p>But it's not just your chance to hit, if you sacrifice 1 attack to get advantage on the second you don't get to add any bonus damage. An ogre does 2d8+4 damage, even if you increase the odds of hitting (more on that in a sec), you are now only going to do 1 potential hit for 2d8+4, not 2 potential hits for a total of 4d8+8.</p><p></p><p>As far as sacrificing 1 attack to get advantage on 1 attack, that will never be a good idea. Yes, you increase your chance to hit once, but you also have to calculate in the odds that both dice will give you a result that would have hit. If I need a 15 or better to hit, with advantage I could easily roll 2 dice with a 15 or higher each.</p><p></p><p>Sacrificing 1 attack to get advantage on 2 or more attacks may make sense depending on the odds of getting advantage. Trying to knock someone down isn't guaranteed.</p><p></p><p>Weaker enemies using the <em>help</em> action may make sense and is something I do. That ogre? There's a goblin running around distracting the PC so the ogre gets advantage on their next attack is something that happens now and then.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8685958, member: 6801845"] But it's not just your chance to hit, if you sacrifice 1 attack to get advantage on the second you don't get to add any bonus damage. An ogre does 2d8+4 damage, even if you increase the odds of hitting (more on that in a sec), you are now only going to do 1 potential hit for 2d8+4, not 2 potential hits for a total of 4d8+8. As far as sacrificing 1 attack to get advantage on 1 attack, that will never be a good idea. Yes, you increase your chance to hit once, but you also have to calculate in the odds that both dice will give you a result that would have hit. If I need a 15 or better to hit, with advantage I could easily roll 2 dice with a 15 or higher each. Sacrificing 1 attack to get advantage on 2 or more attacks may make sense depending on the odds of getting advantage. Trying to knock someone down isn't guaranteed. Weaker enemies using the [I]help[/I] action may make sense and is something I do. That ogre? There's a goblin running around distracting the PC so the ogre gets advantage on their next attack is something that happens now and then. [/QUOTE]
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Enemies should only attack when they have advantage (and other quick tips)
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