Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Enemies should only attack when they have advantage (and other quick tips)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8686051" data-attributes="member: 4937"><p>I think we are talking past each other. I was so impressed by the elegance of the advantage/disadvantage mechanic that I have frequently considered the costs of importing the mechanic into my 3e game. And yes, having advantage is a significant advantage over not having advantage so from a player's perspective having advantage is great.</p><p></p><p>But having advantage is not worth giving up an attack for. Two attacks without advantage are better than one attack with advantage, and I am pretty sure that this is true for all scenarios. So taking an action to gain advantage ironically never advantages you. You could profitably advantage someone more powerful, or you can profitably advantage multiple people but that one to one trade is never worth it.</p><p></p><p>And when I was talking about how useful the mechanic was, I meant from the perspective of a game designer. Other than maybe making things less fiddly, it turns out to not be very mathematically interesting in that running the numbers doesn't reveal situations that are problems in play that it solves. For example, taking an attack action to get a +4 bonus to hit on the next attack is sometimes mathematically profitable and solves a problem in play (weak creatures normally make boring foes). But as we've just demonstrated from the math, taking an attack action to get advantage is not only less interesting it doesn't do anything profitable. So now I'm less interested in importing advantage/disadvantage than I was before.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8686051, member: 4937"] I think we are talking past each other. I was so impressed by the elegance of the advantage/disadvantage mechanic that I have frequently considered the costs of importing the mechanic into my 3e game. And yes, having advantage is a significant advantage over not having advantage so from a player's perspective having advantage is great. But having advantage is not worth giving up an attack for. Two attacks without advantage are better than one attack with advantage, and I am pretty sure that this is true for all scenarios. So taking an action to gain advantage ironically never advantages you. You could profitably advantage someone more powerful, or you can profitably advantage multiple people but that one to one trade is never worth it. And when I was talking about how useful the mechanic was, I meant from the perspective of a game designer. Other than maybe making things less fiddly, it turns out to not be very mathematically interesting in that running the numbers doesn't reveal situations that are problems in play that it solves. For example, taking an attack action to get a +4 bonus to hit on the next attack is sometimes mathematically profitable and solves a problem in play (weak creatures normally make boring foes). But as we've just demonstrated from the math, taking an attack action to get advantage is not only less interesting it doesn't do anything profitable. So now I'm less interested in importing advantage/disadvantage than I was before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enemies should only attack when they have advantage (and other quick tips)
Top