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General Tabletop Discussion
*Dungeons & Dragons
Enemies should only attack when they have advantage (and other quick tips)
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<blockquote data-quote="Oofta" data-source="post: 8686065" data-attributes="member: 6801845"><p>I do try to make combat interesting and different, some things I do. </p><ul> <li data-xf-list-type="ul">If the enemy has more than 2 attacks in a round (either that enemy or allies), use one to knock prone.</li> <li data-xf-list-type="ul">Have weaker allies use the <em>help</em> action to grant advantage.</li> <li data-xf-list-type="ul">Small enemies take advantage of small spaces, including things like tunnels where even small creatures need to squeeze.</li> <li data-xf-list-type="ul">Take advantage of the environment in any number of ways such as a monster immune to fire pulling a PC into fire.</li> <li data-xf-list-type="ul">Have enemies grapple and carry off a PC, potentially to other enemies waiting in the wings.</li> </ul><p>However, there are potential issues with improvised attacks. Let's say I have an enemy put a bucket on the PC's head. Cool. PC is temporarily blinded. <em>Except</em> ... I've now established that a bucket can blind enemies. Since it's not a special ability, what NPCs and monsters can do, PCs can also do. So suddenly the fighter is carrying around a sack of buckets and putting them on enemy's heads so that the rogue gets advantage. That ... would feel too silly for me.</p><p></p><p>I'm not saying we shouldn't allow improvised actions in combat, we should and I do. Just be careful what you allow. Unless of course you want fights where everyone looks like this:</p><p>[ATTACH=full]252989[/ATTACH]</p></blockquote><p></p>
[QUOTE="Oofta, post: 8686065, member: 6801845"] I do try to make combat interesting and different, some things I do. [LIST] [*]If the enemy has more than 2 attacks in a round (either that enemy or allies), use one to knock prone. [*]Have weaker allies use the [I]help[/I] action to grant advantage. [*]Small enemies take advantage of small spaces, including things like tunnels where even small creatures need to squeeze. [*]Take advantage of the environment in any number of ways such as a monster immune to fire pulling a PC into fire. [*]Have enemies grapple and carry off a PC, potentially to other enemies waiting in the wings. [/LIST] However, there are potential issues with improvised attacks. Let's say I have an enemy put a bucket on the PC's head. Cool. PC is temporarily blinded. [I]Except[/I] ... I've now established that a bucket can blind enemies. Since it's not a special ability, what NPCs and monsters can do, PCs can also do. So suddenly the fighter is carrying around a sack of buckets and putting them on enemy's heads so that the rogue gets advantage. That ... would feel too silly for me. I'm not saying we shouldn't allow improvised actions in combat, we should and I do. Just be careful what you allow. Unless of course you want fights where everyone looks like this: [ATTACH type="full" alt="images.jpg"]252989[/ATTACH] [/QUOTE]
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Enemies should only attack when they have advantage (and other quick tips)
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