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General Tabletop Discussion
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Enemies should only attack when they have advantage (and other quick tips)
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<blockquote data-quote="BookTenTiger" data-source="post: 8686116" data-attributes="member: 6685541"><p>[USER=67338]@GMforPowergamers[/USER] I think you may be taking my ideas way too literally, and ignoring the fact that this is a strategy I have already used to make my combats more fun and engaging.</p><p></p><p>Also in my original post I explicitly say that this is a guideline I use, not a hard rule that must be followed.</p><p></p><p>The point of the example I gave isn't that an orc shoving a paladin is strategic or deadly... It's that it sets up a great moment for a rogue to shoot the orc over the paladin's prone body, or the paladin to leap up with a mighty blow from their sword, or whatever. Shoving the paladin down creates a ticking clock that the characters can respond to, rather than just another swing of an axe. Obviously one orc is going to be easily defeated anyways, so what does it matter if they land one single blow or not?</p><p></p><p>Anyways, that is literally the last I'm going to type about that one random example, when the whole point of my post was that giving enemies something else to do in combat creates fun, dynamic fights at my table. If your table is different, that's okay!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8686116, member: 6685541"] [USER=67338]@GMforPowergamers[/USER] I think you may be taking my ideas way too literally, and ignoring the fact that this is a strategy I have already used to make my combats more fun and engaging. Also in my original post I explicitly say that this is a guideline I use, not a hard rule that must be followed. The point of the example I gave isn't that an orc shoving a paladin is strategic or deadly... It's that it sets up a great moment for a rogue to shoot the orc over the paladin's prone body, or the paladin to leap up with a mighty blow from their sword, or whatever. Shoving the paladin down creates a ticking clock that the characters can respond to, rather than just another swing of an axe. Obviously one orc is going to be easily defeated anyways, so what does it matter if they land one single blow or not? Anyways, that is literally the last I'm going to type about that one random example, when the whole point of my post was that giving enemies something else to do in combat creates fun, dynamic fights at my table. If your table is different, that's okay! [/QUOTE]
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