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General Tabletop Discussion
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Enemies should only attack when they have advantage (and other quick tips)
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<blockquote data-quote="MNblockhead" data-source="post: 8686788" data-attributes="member: 6796661"><p>Yep. All the time. Minions should be more than thin meat shields.</p><p></p><p></p><p>Yes, probably not as often as I could.</p><p></p><p>Depends. Usually it is rather obvious. First, most often is in conjunction with running away to escape or create distance. If the PC still has an opportunity attack available, I'll just say the goblin dodges an runs to X or moves X feet. But since I'm not great at tracking things like this in my head, I usually just state that the enemy is dodging when moving away. </p><p></p><p>If they are dodging but not moving, I don't until the PC tries to hit them. But, again, it is pretty obvious if the enemy doesn't attack or move and he's getting ready to dodge. It doesn't come up that often as there are not too many times where it makes sense for the enemy to just stand there dodging. I suppose that certain well-trained mooks who are there to just slow the party down so other enemies further away can rain projectiles and spells on the party might do that. That could make them more survivable than just attacking. But if they are that weak that it makes sense, the party would likely just risk the opportunity attack and push past them to get at the real threat. </p><p></p><p></p><p>I would say it depend on the intelligence and martial experience of the NPCs. I certainly would consider having, say, hobgoblins do this.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8686788, member: 6796661"] Yep. All the time. Minions should be more than thin meat shields. Yes, probably not as often as I could. Depends. Usually it is rather obvious. First, most often is in conjunction with running away to escape or create distance. If the PC still has an opportunity attack available, I'll just say the goblin dodges an runs to X or moves X feet. But since I'm not great at tracking things like this in my head, I usually just state that the enemy is dodging when moving away. If they are dodging but not moving, I don't until the PC tries to hit them. But, again, it is pretty obvious if the enemy doesn't attack or move and he's getting ready to dodge. It doesn't come up that often as there are not too many times where it makes sense for the enemy to just stand there dodging. I suppose that certain well-trained mooks who are there to just slow the party down so other enemies further away can rain projectiles and spells on the party might do that. That could make them more survivable than just attacking. But if they are that weak that it makes sense, the party would likely just risk the opportunity attack and push past them to get at the real threat. I would say it depend on the intelligence and martial experience of the NPCs. I certainly would consider having, say, hobgoblins do this. [/QUOTE]
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