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<blockquote data-quote="skotothalamos" data-source="post: 4935781" data-attributes="member: 83398"><p>Upon hearing the commotion outside, Catein looks out the window. Seeing the carnage, it immediately loses interest in talking to the council elders. <span style="color: DimGray">"Excuse me," <span style="color: White">it says before whirling in place and rushing out the door of the tavern. Once outside, with a better view of the wrongdoers, it bellows at them. <span style="color: DimGray">"STOP WHERE YOU ARE!"</span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">Suddenly great spectral chains appear behind the three closest men, including Rayn. They wrap around the men and attempt to pull them back up the street, away from the tavern...</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">[sblock=Actions]</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">move to F17</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">Standard: Thunder of Judgment on G9, G11, and Rayn</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">+4 vs. Fort; 1d6+4 damage. Hit targets are pushed 3 squares and dazed until end of my next turn.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">If hit, G9 & G11 will die, so the only push to worry about is Rayn. I'll put him in G6 if I hit him</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White">[/sblock]</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: DimGray"><span style="color: White"></span></span></span></span></p></blockquote><p></p>
[QUOTE="skotothalamos, post: 4935781, member: 83398"] Upon hearing the commotion outside, Catein looks out the window. Seeing the carnage, it immediately loses interest in talking to the council elders. [COLOR=DimGray]"Excuse me," [COLOR=White]it says before whirling in place and rushing out the door of the tavern. Once outside, with a better view of the wrongdoers, it bellows at them. [COLOR=DimGray]"STOP WHERE YOU ARE!" [COLOR=White]Suddenly great spectral chains appear behind the three closest men, including Rayn. They wrap around the men and attempt to pull them back up the street, away from the tavern... [sblock=Actions] move to F17 Standard: Thunder of Judgment on G9, G11, and Rayn +4 vs. Fort; 1d6+4 damage. Hit targets are pushed 3 squares and dazed until end of my next turn. If hit, G9 & G11 will die, so the only push to worry about is Rayn. I'll put him in G6 if I hit him [/sblock] [/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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