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Living 4th Edition
Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="CaBaNa" data-source="post: 4939082" data-attributes="member: 82643"><p><span style="color: Magenta"></span></p><p><span style="color: Magenta">Duck Martelai!</span> It seems that Veruzak has thrown the orb, and as it flies blackness begins to churn within it, suddenly the orb stops mid-air.</p><p><span style="color: Magenta">Martelai! DUCK!</span> And EXPLODES! Inky tendrils of black shadowstuff erupts entangling everything within reach. </p><p></p><p>Veruzak's orb in reality continues to rest in his open palm, but the rift into the shadowfell from which the shadows sprouted was real enough. The chill gloom draining the mental facilities of any creature it latched onto. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=OOC]</p><p></p><p></p><p>Move D16</p><p></p><p>Standard Grasping Shadows area burst 2 centered on D7 (alt 3), Enlarged (included in damage already), (No modifiers were taken into account on these rolls, please apply any that were needed (+2 on archers, and -2 on Martelai)</p><p></p><p>Vs Will</p><p>19 on Martelai (sorry mate, war wizardry feat first priority! As soon as I hit level 11 I'll take it. If you have cover it's only a 17 though... There should be a heroic tier feat for this that allows someone to roll twice and take the lower of the two rolls.)</p><p>24 on Rayn </p><p>23 archer on ground (25 for CA)</p><p>21 archer on roof (23 for CA)</p><p>If hit, 10 Psychic damage, and the target is slowed.</p><p>Effect: Shadows writhe in the designated area and continue TE of my NT. Any creature <strong>that enters</strong> the area of the grasping shadows takes 5 psychic damage and is slowed TE of it’s NT.</p><p><a href="http://invisiblecastle.com/roller/view/2260214/" target="_blank">Roll Lookup</a></p><p></p><p>Minor Perception check <a href="http://invisiblecastle.com/roller/view/2260236/" target="_blank">17</a> scoping the area.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4939082, member: 82643"] [COLOR="Magenta"] Duck Martelai![/COLOR] It seems that Veruzak has thrown the orb, and as it flies blackness begins to churn within it, suddenly the orb stops mid-air. [COLOR="Magenta"]Martelai! DUCK![/COLOR] And EXPLODES! Inky tendrils of black shadowstuff erupts entangling everything within reach. Veruzak's orb in reality continues to rest in his open palm, but the rift into the shadowfell from which the shadows sprouted was real enough. The chill gloom draining the mental facilities of any creature it latched onto. [sblock=OOC] Move D16 Standard Grasping Shadows area burst 2 centered on D7 (alt 3), Enlarged (included in damage already), (No modifiers were taken into account on these rolls, please apply any that were needed (+2 on archers, and -2 on Martelai) Vs Will 19 on Martelai (sorry mate, war wizardry feat first priority! As soon as I hit level 11 I'll take it. If you have cover it's only a 17 though... There should be a heroic tier feat for this that allows someone to roll twice and take the lower of the two rolls.) 24 on Rayn 23 archer on ground (25 for CA) 21 archer on roof (23 for CA) If hit, 10 Psychic damage, and the target is slowed. Effect: Shadows writhe in the designated area and continue TE of my NT. Any creature [B]that enters[/B] the area of the grasping shadows takes 5 psychic damage and is slowed TE of it’s NT. [URL="http://invisiblecastle.com/roller/view/2260214/"]Roll Lookup[/URL] Minor Perception check [URL="http://invisiblecastle.com/roller/view/2260236/"]17[/URL] scoping the area. [/sblock] [/QUOTE]
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