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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="Stringbean2142" data-source="post: 4946861" data-attributes="member: 84434"><p>[sblock=OOC]So, God hates me. I noticed that everyone seemed to be gearing up to hyead to the cabin, which required a quick rewrite on my part. I finish that and come here today to post and... now you might be splitting up, like in my original writeup. So sorry for the delay of a day, folks, but I have something for if all go or only some do.</p><p></p><p>To keep things on track, I'll intro both the herbalist investigation scene and the cabin scene. Put your character where you think he/she should be. Also, the unconscious people really are a non-issue; the two big choices right now seem to be between investigate the bodies or search the cabin.[/sblock]</p><p><strong>The Square</strong></p><p>Elder Frin shakes his head at Atlas's question. <span style="color: gold">"We should be able to handle things here, although I can't swear on our ability to contain the three injured combatants if they awaken still aggressive. I'll have a guard sent to the herbalist's house, just in case. We'll keep them there in case, as MArtelai has suggested, it's a disease.</span></p><p><span style="color: gold"></span></p><p><span style="color: gold">"As for Captain Yurian, he'll live but won't be fighting any time soon. I haven't told his wife yet, but will once things are a bit calmer. Jessel is a strong woman; she'll understand the need to deal with the problems first."</span></p><p></p><p><strong>The Herbalist's Basement</strong></p><p></p><p>The two older dead bodies and the fresher archer are all laid out naked, ready to be looked over. A helpful man from the square has laid the second archer out as well, but his clothes at this point in time remain on. In the corner, a queasy-looking guard watches over the three unconscious men and tries very, very hard not to stare at the dead.</p><p></p><p><strong>The Cabin</strong></p><p></p><p>The cabin is right where Elder Frin said it would be; at the top of a small hollow near the center of the Isle, flanked on one side by a roaring waterfall and on the other by a steep cliff face climbing to the foot of the mountian which stands dominate in this part of the mountain. There is an almost unearthly silence about the cabin, the type of silence that suggests someone or something is laying in wait.</p><p></p><p>The cabin itself is a simple two-story A-frame. No smoke pours from the chimney and the open door reveals a dark interior. Even the shutters on the windows are drawn, keeping what sunlight does enter the house confined to narrow strips between the boards.</p><p></p><p>[sblock=The Investigation]<strong>2 SUCCESSES</strong></p><p> </p><p> <strong>Clues/Facts:</strong></p><p> - Three months ago, animals start acting up. It starts in forest, spreads to farms and village.</p><p>- Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head.</p><p>- A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening.</p><p> - Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn.</p><p>- Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared.</p><p>- V<span style="color: White">eruzak may have found something...</span></p><p><span style="color: White">- Whatever is going on caused two men's brains to explode.</span></p><p><span style="color: White"></span> <span style="color: White">- The bodies of the victims so strange marks on the temple, neck, and ear areas.</span></p><p> </p><p> <strong>Possible Actions:</strong></p><p>- Talk with Krill Koll about his episode.</p><p>- Talk with the witness that are still around of the events.</p><p>- Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things.</p><p>- Talk with Rayn and the scouts once they have regained consciousness.[/sblock]</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4946861, member: 84434"] [sblock=OOC]So, God hates me. I noticed that everyone seemed to be gearing up to hyead to the cabin, which required a quick rewrite on my part. I finish that and come here today to post and... now you might be splitting up, like in my original writeup. So sorry for the delay of a day, folks, but I have something for if all go or only some do. To keep things on track, I'll intro both the herbalist investigation scene and the cabin scene. Put your character where you think he/she should be. Also, the unconscious people really are a non-issue; the two big choices right now seem to be between investigate the bodies or search the cabin.[/sblock] [B]The Square[/B] Elder Frin shakes his head at Atlas's question. [COLOR=gold]"We should be able to handle things here, although I can't swear on our ability to contain the three injured combatants if they awaken still aggressive. I'll have a guard sent to the herbalist's house, just in case. We'll keep them there in case, as MArtelai has suggested, it's a disease. "As for Captain Yurian, he'll live but won't be fighting any time soon. I haven't told his wife yet, but will once things are a bit calmer. Jessel is a strong woman; she'll understand the need to deal with the problems first."[/COLOR] [B]The Herbalist's Basement[/B] The two older dead bodies and the fresher archer are all laid out naked, ready to be looked over. A helpful man from the square has laid the second archer out as well, but his clothes at this point in time remain on. In the corner, a queasy-looking guard watches over the three unconscious men and tries very, very hard not to stare at the dead. [B]The Cabin[/B] The cabin is right where Elder Frin said it would be; at the top of a small hollow near the center of the Isle, flanked on one side by a roaring waterfall and on the other by a steep cliff face climbing to the foot of the mountian which stands dominate in this part of the mountain. There is an almost unearthly silence about the cabin, the type of silence that suggests someone or something is laying in wait. The cabin itself is a simple two-story A-frame. No smoke pours from the chimney and the open door reveals a dark interior. Even the shutters on the windows are drawn, keeping what sunlight does enter the house confined to narrow strips between the boards. [sblock=The Investigation][B]2 SUCCESSES[/B] [B]Clues/Facts:[/B] - Three months ago, animals start acting up. It starts in forest, spreads to farms and village. - Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head. - A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening. - Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn. - Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared. - V[COLOR=White]eruzak may have found something... - Whatever is going on caused two men's brains to explode. [/COLOR] [COLOR=White]- The bodies of the victims so strange marks on the temple, neck, and ear areas.[/COLOR] [B]Possible Actions:[/B] - Talk with Krill Koll about his episode. - Talk with the witness that are still around of the events. - Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things. - Talk with Rayn and the scouts once they have regained consciousness.[/sblock] [/QUOTE]
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