Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stringbean2142" data-source="post: 4948148" data-attributes="member: 84434"><p>[sblock=The Anatomy of a Hollow, or Why Localized Slang Sucks...]There are times I hate my Kentucky backgound.</p><p></p><p>"Top of the hollow" is Kentucky slang (well, it should read properly as top of the <em>holler</em>, but even I'm not that country) for the bit of a hollow or valley right at the foot of a larger mountain. I used it without thinking, so sorry.</p><p></p><p>To make up for it, I threw together a picture of the cabin, waterfall, and cliff at lunch today, to give you an idea of what you are looking at.[/sblock]</p><p></p><p><strong>The Herbalist's Basement</strong></p><p></p><p>Bell looks over the unconscious Lt. Rayn, and immediately finds the marks. More importantly, she can feel them in an arcane manner. The marks look like burns and don't pierce the skin, but in an arcane sense they are boreholes into the brain itself. What's more, the marks on Lt. Rayn are much more pronounced than on the other bodies. Nothing Bell knows of in nature could have caused these marks.</p><p></p><p>The herbalist, a polite old man who up until now has been relatively quiet, notices the looks on Bell's and Veruzak's face as they sense the magic of the marks and asks, <span style="color: Yellow">"Is everything all right?"</span></p><p></p><p>[sblock=Bell]You know that if this was an arcane attack, the amulet would have offered some protection to Lt. Rayn against it as long as he wore it around his neck.</p><p></p><p>You're also having a hard time focusing on the magic of the marks; there's some sort of interference coming at you from all around.[/sblock]</p><p>[sblock=Veruzak]Tagging along, you also see the marks and divine their nature. They feel to you like the magic you can sense in the ground below you, and this combined with the white noise you heard in the men's minds suggests that these marks <em>are</em> boreholes, and something is getting into those holes. It's possible you could find a way to use that yourself on an already-affected person, and perhaps trace the noise to a source.</p><p></p><p>Basically, your OOC tuning rod idea mentioned early just occurred to Veruzak IC.[/sblock]</p><p><strong>The Cabin</strong></p><p></p><p>[sblock=Picture]<img src="http://i35.tinypic.com/2nrj5ft.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>Kendrick moves up to the cabin, taking a circuitous route using the cliffs to avoid detection, while the others wait. The roar of the nearby waterfall dulls their usual senses at the distance they are at.</p><p></p><p>Martelai's psychic scouting of the area reveals something that makes him unconsciously move towards the cabin, and he finds himself less than twenty feet from the cabin door before he returns to his senses.</p><p></p><p>[sblock=Kendrick]You see no evidence that anyone is in the house. From what you can see through the window, the first floor is empty and the indoor cellar trap door is open. Whenever Hob left, it looks like he came straight from the cellar and out the door. Meat left out on the visible table suggest this was less than three days ago, as the meat is not going bad yet.[/sblock]</p><p>[sblock=Martelai]You're scouting out the area with your other-worldly sense when you feel something in the cabin. It's a cry for help, claiming that what happened to Hob will happen to this person if you don't move in now and save them. <a href="http://invisiblecastle.com/roller/view/2270996/" target="_blank">Roll</a>. The call draws you towards the cabin, putting you close to entering before you even realize you started to move. You've shaken off the urging now, but still hear the call. It sounds like a woman, and she's crying in pain.</p><p></p><p>Now that you know of the call, it won't reach into your subconscious remotely again, but since you've opened yourself up to it you'll be slightly less effective at arcana checks because this woman is psychically screaming at you for help. It's distracting, to say the least...[/sblock]</p><p>[sblock=The Investigation]<strong>3 SUCCESSES</strong></p><p> </p><p> <strong>Clues/Facts:</strong></p><p> - Three months ago, animals start acting up. It starts in forest, spreads to farms and village. Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head. A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening. Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn. Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared.</p><p>- V<span style="color: White">eruzak may have found something under the ground...</span></p><p><span style="color: White">- Whatever is going on caused two men's brains to explode.</span></p><p> <span style="color: White"></span> <span style="color: White">- The bodies of the victims so strange marks on the temple, neck, and ear areas.</span> <span style="color: Blue">Bell and Veruzak confirm that the marks are arcane in nature.</span></p><p> </p><p> <strong>Possible Actions:</strong></p><p>- Talk with Krill Koll about his episode.</p><p>- Talk with the witness that are still around of the events.</p><p>- Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things.</p><p>- Talk with Rayn and the scouts once they have regained consciousness.</p><p>- Investigate Hob's cabin.[/sblock]</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4948148, member: 84434"] [sblock=The Anatomy of a Hollow, or Why Localized Slang Sucks...]There are times I hate my Kentucky backgound. "Top of the hollow" is Kentucky slang (well, it should read properly as top of the [I]holler[/I], but even I'm not that country) for the bit of a hollow or valley right at the foot of a larger mountain. I used it without thinking, so sorry. To make up for it, I threw together a picture of the cabin, waterfall, and cliff at lunch today, to give you an idea of what you are looking at.[/sblock] [B]The Herbalist's Basement[/B] Bell looks over the unconscious Lt. Rayn, and immediately finds the marks. More importantly, she can feel them in an arcane manner. The marks look like burns and don't pierce the skin, but in an arcane sense they are boreholes into the brain itself. What's more, the marks on Lt. Rayn are much more pronounced than on the other bodies. Nothing Bell knows of in nature could have caused these marks. The herbalist, a polite old man who up until now has been relatively quiet, notices the looks on Bell's and Veruzak's face as they sense the magic of the marks and asks, [COLOR=Yellow]"Is everything all right?"[/COLOR] [sblock=Bell]You know that if this was an arcane attack, the amulet would have offered some protection to Lt. Rayn against it as long as he wore it around his neck. You're also having a hard time focusing on the magic of the marks; there's some sort of interference coming at you from all around.[/sblock] [sblock=Veruzak]Tagging along, you also see the marks and divine their nature. They feel to you like the magic you can sense in the ground below you, and this combined with the white noise you heard in the men's minds suggests that these marks [I]are[/I] boreholes, and something is getting into those holes. It's possible you could find a way to use that yourself on an already-affected person, and perhaps trace the noise to a source. Basically, your OOC tuning rod idea mentioned early just occurred to Veruzak IC.[/sblock] [B]The Cabin[/B] [sblock=Picture][IMG]http://i35.tinypic.com/2nrj5ft.jpg[/IMG][/sblock] Kendrick moves up to the cabin, taking a circuitous route using the cliffs to avoid detection, while the others wait. The roar of the nearby waterfall dulls their usual senses at the distance they are at. Martelai's psychic scouting of the area reveals something that makes him unconsciously move towards the cabin, and he finds himself less than twenty feet from the cabin door before he returns to his senses. [sblock=Kendrick]You see no evidence that anyone is in the house. From what you can see through the window, the first floor is empty and the indoor cellar trap door is open. Whenever Hob left, it looks like he came straight from the cellar and out the door. Meat left out on the visible table suggest this was less than three days ago, as the meat is not going bad yet.[/sblock] [sblock=Martelai]You're scouting out the area with your other-worldly sense when you feel something in the cabin. It's a cry for help, claiming that what happened to Hob will happen to this person if you don't move in now and save them. [URL="http://invisiblecastle.com/roller/view/2270996/"]Roll[/URL]. The call draws you towards the cabin, putting you close to entering before you even realize you started to move. You've shaken off the urging now, but still hear the call. It sounds like a woman, and she's crying in pain. Now that you know of the call, it won't reach into your subconscious remotely again, but since you've opened yourself up to it you'll be slightly less effective at arcana checks because this woman is psychically screaming at you for help. It's distracting, to say the least...[/sblock] [sblock=The Investigation][B]3 SUCCESSES[/B] [B]Clues/Facts:[/B] - Three months ago, animals start acting up. It starts in forest, spreads to farms and village. Three weeks ago, a farmhand named Rand entered the Sea Foam Tavern and started attacking people. Was killed by a blow to the head. A week ago, Krill Kol enters the villages screaming about sparks and strange people before passing out. Has no memory of event on awakening. Six days ago, two people killed by an eight year old boy named Mart. Boy subsequently killed by Lt. Rayn. Patrols sent out to investigate. Eighteen men disappeared and one was found killed, apparently by a member of the guard. Lt. Rayn was one of the men who disappeared. - V[COLOR=White]eruzak may have found something under the ground... - Whatever is going on caused two men's brains to explode. [/COLOR] [COLOR=White]- The bodies of the victims so strange marks on the temple, neck, and ear areas.[/COLOR] [COLOR=Blue]Bell and Veruzak confirm that the marks are arcane in nature.[/COLOR] [B]Possible Actions:[/B] - Talk with Krill Koll about his episode. - Talk with the witness that are still around of the events. - Investigate the bodies of Rand, Mart, and the archers. Arcana, Nature, Heal, or give me a good reason for something else. Different skills may reveal different things. - Talk with Rayn and the scouts once they have regained consciousness. - Investigate Hob's cabin.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
Top