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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="Stringbean2142" data-source="post: 4952829" data-attributes="member: 84434"><p>[sblock=OOC]Conversations I did <em>not</em> expect upon getting into this game after missing a day.</p><p></p><p></p><p>...</p><p></p><p>Yep, the intricacies of carrying someone who is hogtied, complete with graphical aids, was on the list! God, I love this game.[/sblock]</p><p></p><p><strong>The Cabin</strong></p><p></p><p>When Martelai first descends into the cellar, the gloom conspires to hide what may be there from him. He hears a quick scraping on the dirt floor, and sees the hint of a fallen lump in the center of the cellar floor.</p><p></p><p>When Atlas lights his sunrod, though, the cellar is cast in sharp relief, the flaring light baishing all shadows. The lump is revealed to be the body of a woman, no obvious signs of violence on her. Her breathing is fast and shallow.</p><p></p><p>Before Catein can make it all of the way down the steps behind Atlas, a stirring to one side of the stairs draws his attention. The floor is packed dirt and in this spot it almost looked like something has burrowed <em>through</em> it.</p><p></p><p>Before the warforged can do more than take this fact in, several somethings erupt in a swarm from the floor. The animals, which look like ten-legged spiders but are the size of large cats, slam into Atlas and ride the earthen warrior to the ground. Fast, sharp clicks fill the air as the spider-creatures scramble towards the fallen Atlas, the tips of the foremost legs begining to glow a ghastly, unnatural bluish-pink.</p><p></p><p>[sblock=Status]This isn't a combat encounter, although it looks a bit like one. The swarm of spider-like beasts has hit Atlas from the side and below and knocked him prone, but not actually attacked yet. No need for a map here; it's basically a box in the cellar.</p><p></p><p>Swarm</p><p>Swarm Attack aura 1; the parasitic swarm makes am overwhelming swarm attack against any enemy that starts its turn within the aura.</p><p>HP 37; Bloodied 18</p><p>AC 18; Fortitude 14, Reflex 15, Will 12</p><p>Immune Psychic; Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks</p><p>Overwhelming Swarm +7 vs. Reflex; 1d8 + 4 damage, and the target is immobilized until the start of its next turn.[/sblock]</p><p>[sblock=Kendrick]You hear something behind you, deeper into the cabin on the first floor. It's a scurrying sound, like a few small animals moving around in an unseen corner.[/sblock]</p><p>[sblock=Martelai]When the tips of the legs start to glow, that arcane energy you have been feeling redoubles in strength.[/sblock]</p><p>[sblock=Editted Update]Oh, and for combat advantage, the daft buggers just ambushed the middle of your group. You all have it in spades, except Atlas until he stands up. All but Kendrick are within the aura to start, but stepping back will remove you from the aura after this round.[/sblock]</p><p><strong>The Path</strong></p><p></p><p>On the path to the cabin, both Veruzak and Bell feel a dam burst as some of the arcane pressure that has been building in front of them is released. Lt. Rayn, trussed between them, moans in apparent pain and a bit of fresh blood flows from his nostrils. They're almost to the cabin; they can see the roof. One more bend, and they'll be there...</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4952829, member: 84434"] [sblock=OOC]Conversations I did [I]not[/I] expect upon getting into this game after missing a day. ... Yep, the intricacies of carrying someone who is hogtied, complete with graphical aids, was on the list! God, I love this game.[/sblock] [B]The Cabin[/B] When Martelai first descends into the cellar, the gloom conspires to hide what may be there from him. He hears a quick scraping on the dirt floor, and sees the hint of a fallen lump in the center of the cellar floor. When Atlas lights his sunrod, though, the cellar is cast in sharp relief, the flaring light baishing all shadows. The lump is revealed to be the body of a woman, no obvious signs of violence on her. Her breathing is fast and shallow. Before Catein can make it all of the way down the steps behind Atlas, a stirring to one side of the stairs draws his attention. The floor is packed dirt and in this spot it almost looked like something has burrowed [I]through[/I] it. Before the warforged can do more than take this fact in, several somethings erupt in a swarm from the floor. The animals, which look like ten-legged spiders but are the size of large cats, slam into Atlas and ride the earthen warrior to the ground. Fast, sharp clicks fill the air as the spider-creatures scramble towards the fallen Atlas, the tips of the foremost legs begining to glow a ghastly, unnatural bluish-pink. [sblock=Status]This isn't a combat encounter, although it looks a bit like one. The swarm of spider-like beasts has hit Atlas from the side and below and knocked him prone, but not actually attacked yet. No need for a map here; it's basically a box in the cellar. Swarm Swarm Attack aura 1; the parasitic swarm makes am overwhelming swarm attack against any enemy that starts its turn within the aura. HP 37; Bloodied 18 AC 18; Fortitude 14, Reflex 15, Will 12 Immune Psychic; Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks Overwhelming Swarm +7 vs. Reflex; 1d8 + 4 damage, and the target is immobilized until the start of its next turn.[/sblock] [sblock=Kendrick]You hear something behind you, deeper into the cabin on the first floor. It's a scurrying sound, like a few small animals moving around in an unseen corner.[/sblock] [sblock=Martelai]When the tips of the legs start to glow, that arcane energy you have been feeling redoubles in strength.[/sblock] [sblock=Editted Update]Oh, and for combat advantage, the daft buggers just ambushed the middle of your group. You all have it in spades, except Atlas until he stands up. All but Kendrick are within the aura to start, but stepping back will remove you from the aura after this round.[/sblock] [B]The Path[/B] On the path to the cabin, both Veruzak and Bell feel a dam burst as some of the arcane pressure that has been building in front of them is released. Lt. Rayn, trussed between them, moans in apparent pain and a bit of fresh blood flows from his nostrils. They're almost to the cabin; they can see the roof. One more bend, and they'll be there... [/QUOTE]
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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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