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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4981477" data-attributes="member: 82251"><p>As you watch, what appears to be spectral jellyfish pull their way through the ruptures and float in place around you. You almost expect them to make some noise when they push through, which makes it all the eerier when they don't. They are perfectly silent, ephemeral tendrils drifting in a breeze you cannot feel. The oncoming mass of creatures is almost comforting in its solidity. You see a number of people, some dogs, and even a horse, all approaching your position. Even though the people are carrying various improvised weapons, they seem exceptionally serene.</p><p></p><p>[sblock=Status]Initiative:</p><p>Martelai (28/28)</p><p>Bad Guys</p><p>Veruzak (20/20)</p><p>Kendrick (31/31) </p><p>Bell (25/25)</p><p>Atlas (26/26)</p><p>Catien (27/27)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2304345/" target="_blank">Initiative rolls</a></p><p></p><p>Yes, you had enough time to take a short rest and be at full hit points. Also, Martelai doesn't have to spend his first turn Direly Radiating the nearest seeker, although he certainly can if he'd like.</p><p></p><p>Map stuff: the stream and patch of rocks are difficult terrain. The cliffside is below you.[/sblock]</p><p></p><p>[sblock=Monster Info]Seeker:</p><p>AC 12 | Fort 12 | Reflex 13 | Will 14</p><p>HP: 18. Insubstantial. Vulnerable 5 psychic.</p><p>MBA: +4 vs Reflex, 1d4+3 psychic damage.</p><p></p><p>Horse:</p><p>AC 16 | Fort 15 | Reflex 13 | Will 13</p><p>HP: 48</p><p>MBA: +5 vs AC; 1d6+5 damage.</p><p></p><p>Husks:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.</p><p>MBA: +6 vs AC, 4 damage.</p><p></p><p>Hounds:</p><p>AC 16 | Fort 14 | Reflex 13 | Will 12</p><p>HP: 37. </p><p>MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target.</p><p>If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4981477, member: 82251"] As you watch, what appears to be spectral jellyfish pull their way through the ruptures and float in place around you. You almost expect them to make some noise when they push through, which makes it all the eerier when they don't. They are perfectly silent, ephemeral tendrils drifting in a breeze you cannot feel. The oncoming mass of creatures is almost comforting in its solidity. You see a number of people, some dogs, and even a horse, all approaching your position. Even though the people are carrying various improvised weapons, they seem exceptionally serene. [sblock=Status]Initiative: Martelai (28/28) Bad Guys Veruzak (20/20) Kendrick (31/31) Bell (25/25) Atlas (26/26) Catien (27/27) [URL="http://invisiblecastle.com/roller/view/2304345/"]Initiative rolls[/URL] Yes, you had enough time to take a short rest and be at full hit points. Also, Martelai doesn't have to spend his first turn Direly Radiating the nearest seeker, although he certainly can if he'd like. Map stuff: the stream and patch of rocks are difficult terrain. The cliffside is below you.[/sblock] [sblock=Monster Info]Seeker: AC 12 | Fort 12 | Reflex 13 | Will 14 HP: 18. Insubstantial. Vulnerable 5 psychic. MBA: +4 vs Reflex, 1d4+3 psychic damage. Horse: AC 16 | Fort 15 | Reflex 13 | Will 13 HP: 48 MBA: +5 vs AC; 1d6+5 damage. Husks: AC 15 | Fort 13 | Reflex 11 | Will 11 HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares. MBA: +6 vs AC, 4 damage. Hounds: AC 16 | Fort 14 | Reflex 13 | Will 12 HP: 37. MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target. If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock] [/QUOTE]
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