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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4985010" data-attributes="member: 82251"><p>[sblock=Neurotic]Two things: First, Shadow Walk triggers when you move at least three squares from where you started your turn, not when you move three squares. I'm going to put you in Q12. Second, where are you getting the extra +3 damage from? The only source I can think of is Atlas, but he only boosts Action Point attacks.[/sblock]</p><p></p><p>Most of the horde stumbles forward, greatly hindered by Catein's chains. One of the hounds closes with Bell, but doesn't connect. </p><p></p><p>The spectral creatures mostly remain where they are, although one of them drifts up to Veruzak's level. Again they lash out at the group, this time badly injuring Bell, and wounding Catein as well.</p><p></p><p>One of the men, struggling hard against his chains, drags himself over to Kendrick and bashes him with a cudgel. At this distance you can see that his skin is weathered and heavily tattooed, most likely marking him as a sailor of some sort.</p><p></p><p>[sblock=Status]Initiative:</p><p>Martelai (24/28, Concealed)</p><p>Hound 24 (-5, slowed)</p><p>Hound 81 (-8, dazed)</p><p>Seeker 26 (slowed)</p><p>Seeker 31 (-6, Cursed, slowed (save ends))</p><p>Seeker 72 (slowed (save ends))</p><p>Seeker 74 </p><p>Horse (-41,<span style="color: Red"> bloodied<span style="color: White">,</span></span> Quarried, Cursed, dazed)</p><p>Husk 17 (slowed (save ends))</p><p>Husk 28 </p><p>Husk 39 (slowed (save ends))</p><p>Husk 52 (slowed (save ends))</p><p>Veruzak (20/20)</p><p>Kendrick (18/31, +2 AC) </p><p>Bell (4/25,<span style="color: Red"> bloodied</span>)</p><p>Atlas (20/26)</p><p>Catein (14/27)</p><p></p><p>Hound 24 shifts to M7 and <a href="http://invisiblecastle.com/roller/view/2308510/" target="_blank">misses</a> Bell. Hound 81 moves to K18.</p><p></p><p>Seeker 26 attacks Kendrick and misses. Seeker 31 floats 2 squares straight up and attacks Veruzak, only to miss. Seeker 72 crits Bell for 11, bloodying her. Seeker 74 attacks Catein and hits for 7 damage. <a href="http://invisiblecastle.com/roller/view/2308516/" target="_blank">Rolls.</a></p><p></p><p>Everyone else double moves, or just moves if they're a dazed horse. Or if they're Husk 39, who charges Kendrick and <a href="http://invisiblecastle.com/roller/view/2308522/" target="_blank">hits</a> for 4 damage.</p><p></p><p>Some people make their saves, others fail. The results are above, the rolls are <a href="http://invisiblecastle.com/roller/view/2308524/" target="_blank">here.</a> I forgot to remove the slowed token from the horse on the map.</p><p></p><p>Are you guys going for non-lethal damage against the non-seekers? I guess it will be covered in a case by case basis.[/sblock]</p><p></p><p>[sblock=Monster Info]Seeker:</p><p>AC 12 | Fort 12 | Reflex 13 | Will 14</p><p>HP: 18. Insubstantial. Vulnerable 5 psychic.</p><p>MBA: +4 vs Reflex, 1d4+3 psychic damage.</p><p></p><p>Horse:</p><p>AC 16 | Fort 15 | Reflex 13 | Will 13</p><p>HP: 48</p><p>MBA: +5 vs AC; 1d6+5 damage.</p><p></p><p>Husks:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.</p><p>MBA: +6 vs AC, 4 damage.</p><p></p><p>Hounds:</p><p>AC 16 | Fort 14 | Reflex 13 | Will 12</p><p>HP: 37. </p><p>MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target.</p><p>If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4985010, member: 82251"] [sblock=Neurotic]Two things: First, Shadow Walk triggers when you move at least three squares from where you started your turn, not when you move three squares. I'm going to put you in Q12. Second, where are you getting the extra +3 damage from? The only source I can think of is Atlas, but he only boosts Action Point attacks.[/sblock] Most of the horde stumbles forward, greatly hindered by Catein's chains. One of the hounds closes with Bell, but doesn't connect. The spectral creatures mostly remain where they are, although one of them drifts up to Veruzak's level. Again they lash out at the group, this time badly injuring Bell, and wounding Catein as well. One of the men, struggling hard against his chains, drags himself over to Kendrick and bashes him with a cudgel. At this distance you can see that his skin is weathered and heavily tattooed, most likely marking him as a sailor of some sort. [sblock=Status]Initiative: Martelai (24/28, Concealed) Hound 24 (-5, slowed) Hound 81 (-8, dazed) Seeker 26 (slowed) Seeker 31 (-6, Cursed, slowed (save ends)) Seeker 72 (slowed (save ends)) Seeker 74 Horse (-41,[COLOR=Red] bloodied[COLOR=White],[/COLOR][/COLOR] Quarried, Cursed, dazed) Husk 17 (slowed (save ends)) Husk 28 Husk 39 (slowed (save ends)) Husk 52 (slowed (save ends)) Veruzak (20/20) Kendrick (18/31, +2 AC) Bell (4/25,[COLOR=Red] bloodied[/COLOR]) Atlas (20/26) Catein (14/27) Hound 24 shifts to M7 and [URL="http://invisiblecastle.com/roller/view/2308510/"]misses[/URL] Bell. Hound 81 moves to K18. Seeker 26 attacks Kendrick and misses. Seeker 31 floats 2 squares straight up and attacks Veruzak, only to miss. Seeker 72 crits Bell for 11, bloodying her. Seeker 74 attacks Catein and hits for 7 damage. [URL="http://invisiblecastle.com/roller/view/2308516/"]Rolls.[/URL] Everyone else double moves, or just moves if they're a dazed horse. Or if they're Husk 39, who charges Kendrick and [URL="http://invisiblecastle.com/roller/view/2308522/"]hits[/URL] for 4 damage. Some people make their saves, others fail. The results are above, the rolls are [URL="http://invisiblecastle.com/roller/view/2308524/"]here.[/URL] I forgot to remove the slowed token from the horse on the map. Are you guys going for non-lethal damage against the non-seekers? I guess it will be covered in a case by case basis.[/sblock] [sblock=Monster Info]Seeker: AC 12 | Fort 12 | Reflex 13 | Will 14 HP: 18. Insubstantial. Vulnerable 5 psychic. MBA: +4 vs Reflex, 1d4+3 psychic damage. Horse: AC 16 | Fort 15 | Reflex 13 | Will 13 HP: 48 MBA: +5 vs AC; 1d6+5 damage. Husks: AC 15 | Fort 13 | Reflex 11 | Will 11 HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares. MBA: +6 vs AC, 4 damage. Hounds: AC 16 | Fort 14 | Reflex 13 | Will 12 HP: 37. MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target. If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock] [/QUOTE]
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