Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4988153" data-attributes="member: 834"><p>[sblock=Veruzak]I am sorry if I was over empathic. It's not even that I am opposed to maneuvering to facilitate blast areas; I have played wizards in the past and I am consious of the need to optimize blast areas. I have the 'Hit and Run' power which is quite nice for that. But it's a matter of context.</p><p></p><p>If I 'Hit and run' the main bad guy, dealing serious damage and then moving out of the blast zone, that's great coordination. But I was in contact with a miserable minion. Surely you must realize how pointless it would have made my entire round to attack a minion then move away. Especially a minion you wished to target anyway... I might as well have sitted the round out. </p><p></p><p>I was seeing on the map two excellent potential targets for blast areas; </p><p></p><p>1 - An enlarged grasping shadow at E9 would have caught two seekers (they are vulnerable to psychic) and a minion </p><p>2 - An enlarged blast of any kind could have wiped the minion attacking, killied the horse and weakened the hound (which I might then have killed).</p><p></p><p>But for the sake of catching one extra minion, you wanted me to back away from the enemies I most logically needed to go after. You lost perspective; the point is not for you to do the most possible damage in one turn, it's for the <em>team</em> to do the most potential damage in one turn0. If I have to sacrifice more than you gain to implement your tactic, it's not a good tactic.</p><p></p><p>But I think, above everything, that I was peeved that you made that second post that assumed Kendrick was going to comply meekly. If all I had read was the initial demand, I would have replied in much less abrupt (OOC) manner. The second post put me in a fould mood, to be honest. Disagreeing on tactics alone would not have riled me up so much. It felt like you were taking control of my character and imposing on him actions to which I was vehemently opposed.[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4988153, member: 834"] [sblock=Veruzak]I am sorry if I was over empathic. It's not even that I am opposed to maneuvering to facilitate blast areas; I have played wizards in the past and I am consious of the need to optimize blast areas. I have the 'Hit and Run' power which is quite nice for that. But it's a matter of context. If I 'Hit and run' the main bad guy, dealing serious damage and then moving out of the blast zone, that's great coordination. But I was in contact with a miserable minion. Surely you must realize how pointless it would have made my entire round to attack a minion then move away. Especially a minion you wished to target anyway... I might as well have sitted the round out. I was seeing on the map two excellent potential targets for blast areas; 1 - An enlarged grasping shadow at E9 would have caught two seekers (they are vulnerable to psychic) and a minion 2 - An enlarged blast of any kind could have wiped the minion attacking, killied the horse and weakened the hound (which I might then have killed). But for the sake of catching one extra minion, you wanted me to back away from the enemies I most logically needed to go after. You lost perspective; the point is not for you to do the most possible damage in one turn, it's for the [I]team[/I] to do the most potential damage in one turn0. If I have to sacrifice more than you gain to implement your tactic, it's not a good tactic. But I think, above everything, that I was peeved that you made that second post that assumed Kendrick was going to comply meekly. If all I had read was the initial demand, I would have replied in much less abrupt (OOC) manner. The second post put me in a fould mood, to be honest. Disagreeing on tactics alone would not have riled me up so much. It felt like you were taking control of my character and imposing on him actions to which I was vehemently opposed.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
Top