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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4988634" data-attributes="member: 82251"><p>[sblock=ooc]Here's some stuff you may have missed. When Bell attacked the hound with Malevolent Mischief, she afflicted it with Ill Luck. As long as Ill Luck lasts, the hound will be slowed until the end of its next turn whenever someone hits it with an attack.</p><p></p><p>Kendrick is in L14, not M13, since charging ends your turn, unless you spend an AP, and that only gets you one standard action as normal. So Martelai can't get Prime Shot from N11, assuming your target is Seeker 74. However, if he moves to M10 he can get Prime Shot and also not draw an OA from Husk 39 when he makes his attack. You only deal your curse damage to targets you attack, so Husk 39 is fine.</p><p></p><p>For future reference, please state who your target is in the action sblock. The whole point of giving everyone numbers is so they can be referenced easily.[/sblock]</p><p></p><p>Martelai's target ripples disturbingly as it is dragged forward against its will.</p><p></p><p>[sblock=Martelai]As your mind touches the seeker's, several images flash into your mind. A coastline, the town, a series of caves. You also realize that these "seekers" are not independent entities, but the psychic projections of something else...[/sblock]</p><p></p><p>The hounds break free of their chains and savagely tear into their closest targets, in this case Atlas and Kendrick. One of the alien creatures lashes Martelai through his snowstorm, and the hound attack Kendrick manages to distract him enough to let one of the humans get a lucky blow in, but beyond that the various creatures are ineffective.</p><p></p><p>[sblock=Status]Initiative:</p><p>Martelai (16/28, Concealed)</p><p>Hound 24 (-9, Ill Luck (save ends))</p><p>Hound 81 (-32,<span style="color: Red"> bloodied</span>)</p><p>Seeker 26 </p><p>Seeker 31 (-6, Cursed)</p><p>Seeker 72 (slowed (save ends))</p><p>Seeker 74 (-8)</p><p>Husk 17 (slowed (save ends))</p><p>Husk 28 </p><p>Husk 39 (Cursed)</p><p>Veruzak (20/20, prone, +2 to all Defenses)</p><p>Kendrick (9/31,<span style="color: Red"> bloodied</span>) </p><p>Bell (15/25, insubstantial)</p><p>Atlas (11/26,<span style="color: Red"> bloodied</span>)</p><p>Catein (14/27)</p><p></p><p>Martelai's Cutting Words hits and deals a total of 16 psychic damage, which is then halved to 8.</p><p></p><p>Hound 24 shifts to N8 and hits Atlas for 9 damage, which bloodies him. Hound 81 hits Kendrick for 5 damage which bloodies him.</p><p></p><p>Seeker 26 moves to F11 misses Kendrick. Seeker 31 misses Veruzak. Seeker 72 hits Martelai for 8 damage. Seeker 74 misses Martelai.</p><p></p><p>Husk 17 misses Kendrick. Husk 28 charges Martelai and misses. Husk 39 hits Kendrick for 4.</p><p></p><p>Some people save, a few don't.[/sblock]</p><p></p><p>[sblock=Monster Info]Seeker:</p><p>AC 12 | Fort 12 | Reflex 13 | Will 14</p><p>HP: 18. Insubstantial. Vulnerable 5 psychic.</p><p>MBA: +4 vs Reflex, 1d4+3 psychic damage.</p><p></p><p>Horse:</p><p>AC 16 | Fort 15 | Reflex 13 | Will 13</p><p>HP: 48</p><p>MBA: +5 vs AC; 1d6+5 damage.</p><p></p><p>Husks:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.</p><p>MBA: +6 vs AC, 4 damage.</p><p></p><p>Hounds:</p><p>AC 16 | Fort 14 | Reflex 13 | Will 12</p><p>HP: 37. </p><p>MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target.</p><p>If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4988634, member: 82251"] [sblock=ooc]Here's some stuff you may have missed. When Bell attacked the hound with Malevolent Mischief, she afflicted it with Ill Luck. As long as Ill Luck lasts, the hound will be slowed until the end of its next turn whenever someone hits it with an attack. Kendrick is in L14, not M13, since charging ends your turn, unless you spend an AP, and that only gets you one standard action as normal. So Martelai can't get Prime Shot from N11, assuming your target is Seeker 74. However, if he moves to M10 he can get Prime Shot and also not draw an OA from Husk 39 when he makes his attack. You only deal your curse damage to targets you attack, so Husk 39 is fine. For future reference, please state who your target is in the action sblock. The whole point of giving everyone numbers is so they can be referenced easily.[/sblock] Martelai's target ripples disturbingly as it is dragged forward against its will. [sblock=Martelai]As your mind touches the seeker's, several images flash into your mind. A coastline, the town, a series of caves. You also realize that these "seekers" are not independent entities, but the psychic projections of something else...[/sblock] The hounds break free of their chains and savagely tear into their closest targets, in this case Atlas and Kendrick. One of the alien creatures lashes Martelai through his snowstorm, and the hound attack Kendrick manages to distract him enough to let one of the humans get a lucky blow in, but beyond that the various creatures are ineffective. [sblock=Status]Initiative: Martelai (16/28, Concealed) Hound 24 (-9, Ill Luck (save ends)) Hound 81 (-32,[COLOR=Red] bloodied[/COLOR]) Seeker 26 Seeker 31 (-6, Cursed) Seeker 72 (slowed (save ends)) Seeker 74 (-8) Husk 17 (slowed (save ends)) Husk 28 Husk 39 (Cursed) Veruzak (20/20, prone, +2 to all Defenses) Kendrick (9/31,[COLOR=Red] bloodied[/COLOR]) Bell (15/25, insubstantial) Atlas (11/26,[COLOR=Red] bloodied[/COLOR]) Catein (14/27) Martelai's Cutting Words hits and deals a total of 16 psychic damage, which is then halved to 8. Hound 24 shifts to N8 and hits Atlas for 9 damage, which bloodies him. Hound 81 hits Kendrick for 5 damage which bloodies him. Seeker 26 moves to F11 misses Kendrick. Seeker 31 misses Veruzak. Seeker 72 hits Martelai for 8 damage. Seeker 74 misses Martelai. Husk 17 misses Kendrick. Husk 28 charges Martelai and misses. Husk 39 hits Kendrick for 4. Some people save, a few don't.[/sblock] [sblock=Monster Info]Seeker: AC 12 | Fort 12 | Reflex 13 | Will 14 HP: 18. Insubstantial. Vulnerable 5 psychic. MBA: +4 vs Reflex, 1d4+3 psychic damage. Horse: AC 16 | Fort 15 | Reflex 13 | Will 13 HP: 48 MBA: +5 vs AC; 1d6+5 damage. Husks: AC 15 | Fort 13 | Reflex 11 | Will 11 HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares. MBA: +6 vs AC, 4 damage. Hounds: AC 16 | Fort 14 | Reflex 13 | Will 12 HP: 37. MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target. If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock] [/QUOTE]
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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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