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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4989846" data-attributes="member: 82251"><p>[sblock=ooc]Mal, K12 is in the Grasping Shadows zone. I'm guessing you didn't intend on entering it, since you can't move as you wanted to if you're slowed. It appears that there are two ways to get to N9. You can slide to L12 or M12, draw an OA from the husk as you move to N9 and then Quarry and Shield of Blades. Or you can slide to L12 or M12, shift to somewhere in the 11s, and charge to N9, which gets you there with no OA but also no Quarry. Let's say you did the latter. Hey, look at that! Your attack hits for 12 damage, thanks to the charge bonus. If you think I'm being too nice, you are free to roll the OA.</p><p></p><p></p><p></p><p>Your words and your math seem to be at odds. My understanding is vulnerability first, then insubstantial. If someone has evidence to the contrary, please let me know.</p><p></p><p>*Sighs* That reminds me that I need to beg for a judge again.[/sblock]</p><p></p><p>The remaining hound snaps at Kendrick's boot, but a swift kick discourages it.</p><p></p><p>One of the floating creatures drifts into the shadowy field, and small parts of it seem to flake off as it does so. Once again the beings lash out with flickering tendrils. The one floating near the house finally manages to graze Veruzak across the temple. The one near the rocks reaches out and caresses Bell with a tendril, a gesture as disturbing as it is excruciating.</p><p></p><p>[sblock=Bell]As your mind is ravaged by the seeker's, several images flash into your mind. A coastline, the town, a series of caves. You also realize that these "seekers" are not independent entities, but the psychic projections of something else. In addition, you get the unmistakable idea that this link is bi-directional, and that flashes of your past are being presented to, something...[/sblock]</p><p></p><p>[sblock=Status]Initiative:</p><p>Martelai (16/28, Concealed)</p><p>Hound 24 (-29, <span style="color: Red">bloodied</span>, slowed, Ill Luck (save ends))</p><p>Seeker 26 (-2)</p><p>Seeker 31 (-6, Cursed)</p><p>Seeker 72 (slowed (save ends))</p><p>Seeker 74 (-8)</p><p>Veruzak (15/20, prone)</p><p>Kendrick (19/31) </p><p>Bell (4/25, <span style="color: Red">bloodied</span>)</p><p>Atlas (19/26)</p><p>Catein (14/27)</p><p></p><p>The Hound <a href="http://invisiblecastle.com/roller/view/2313409/" target="_blank">misses</a> Kendrick.</p><p></p><p>*Counts the squares* "...9, 10, ugh, 11."</p><p></p><p>Seeker 26 moves forward one lousy square into the Grasping Shadows zone, suffering the appropriate effects, and attacks Veruzak, missing. Seeker 31 does the same, hitting for a phenomenal 5 psychic damage. Seeker 72 misses Atlas. Seeker 74 crits Bell for 11 psychic damage. <a href="http://invisiblecastle.com/roller/view/2313415/" target="_blank">Rolls.</a></p><p></p><p>Saves are <a href="http://invisiblecastle.com/roller/view/2313416/" target="_blank">failed.</a>[/sblock]</p><p></p><p>[sblock=Monster Info]Seeker:</p><p>AC 12 | Fort 12 | Reflex 13 | Will 14</p><p>HP: 18. Insubstantial. Vulnerable 5 psychic.</p><p>MBA: +4 vs Reflex, 1d4+3 psychic damage.</p><p></p><p>Horse:</p><p>AC 16 | Fort 15 | Reflex 13 | Will 13</p><p>HP: 48</p><p>MBA: +5 vs AC; 1d6+5 damage.</p><p></p><p>Husks:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.</p><p>MBA: +6 vs AC, 4 damage.</p><p></p><p>Hounds:</p><p>AC 16 | Fort 14 | Reflex 13 | Will 12</p><p>HP: 37. </p><p>MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target.</p><p>If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4989846, member: 82251"] [sblock=ooc]Mal, K12 is in the Grasping Shadows zone. I'm guessing you didn't intend on entering it, since you can't move as you wanted to if you're slowed. It appears that there are two ways to get to N9. You can slide to L12 or M12, draw an OA from the husk as you move to N9 and then Quarry and Shield of Blades. Or you can slide to L12 or M12, shift to somewhere in the 11s, and charge to N9, which gets you there with no OA but also no Quarry. Let's say you did the latter. Hey, look at that! Your attack hits for 12 damage, thanks to the charge bonus. If you think I'm being too nice, you are free to roll the OA. Your words and your math seem to be at odds. My understanding is vulnerability first, then insubstantial. If someone has evidence to the contrary, please let me know. *Sighs* That reminds me that I need to beg for a judge again.[/sblock] The remaining hound snaps at Kendrick's boot, but a swift kick discourages it. One of the floating creatures drifts into the shadowy field, and small parts of it seem to flake off as it does so. Once again the beings lash out with flickering tendrils. The one floating near the house finally manages to graze Veruzak across the temple. The one near the rocks reaches out and caresses Bell with a tendril, a gesture as disturbing as it is excruciating. [sblock=Bell]As your mind is ravaged by the seeker's, several images flash into your mind. A coastline, the town, a series of caves. You also realize that these "seekers" are not independent entities, but the psychic projections of something else. In addition, you get the unmistakable idea that this link is bi-directional, and that flashes of your past are being presented to, something...[/sblock] [sblock=Status]Initiative: Martelai (16/28, Concealed) Hound 24 (-29, [COLOR=Red]bloodied[/COLOR], slowed, Ill Luck (save ends)) Seeker 26 (-2) Seeker 31 (-6, Cursed) Seeker 72 (slowed (save ends)) Seeker 74 (-8) Veruzak (15/20, prone) Kendrick (19/31) Bell (4/25, [COLOR=Red]bloodied[/COLOR]) Atlas (19/26) Catein (14/27) The Hound [URL="http://invisiblecastle.com/roller/view/2313409/"]misses[/URL] Kendrick. *Counts the squares* "...9, 10, ugh, 11." Seeker 26 moves forward one lousy square into the Grasping Shadows zone, suffering the appropriate effects, and attacks Veruzak, missing. Seeker 31 does the same, hitting for a phenomenal 5 psychic damage. Seeker 72 misses Atlas. Seeker 74 crits Bell for 11 psychic damage. [URL="http://invisiblecastle.com/roller/view/2313415/"]Rolls.[/URL] Saves are [URL="http://invisiblecastle.com/roller/view/2313416/"]failed.[/URL][/sblock] [sblock=Monster Info]Seeker: AC 12 | Fort 12 | Reflex 13 | Will 14 HP: 18. Insubstantial. Vulnerable 5 psychic. MBA: +4 vs Reflex, 1d4+3 psychic damage. Horse: AC 16 | Fort 15 | Reflex 13 | Will 13 HP: 48 MBA: +5 vs AC; 1d6+5 damage. Husks: AC 15 | Fort 13 | Reflex 11 | Will 11 HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares. MBA: +6 vs AC, 4 damage. Hounds: AC 16 | Fort 14 | Reflex 13 | Will 12 HP: 37. MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target. If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock] [/QUOTE]
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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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