Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
enemy caster w/ Reactive Counterspell - obnoxious?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 3463360" data-attributes="member: 35788"><p>In my opinion, this kind of tactic goes right into the box labeled "Things that we would expect in real life but in which require us to suspend belief to make gaming fun."</p><p></p><p>This kind of tactic is the same as putting in the old "puzzle" to get through. For example, in another thread the example of a wizard's lab containing a secret passageway is described. Since I don't know the thread, I'll make another example up:</p><p></p><p>- - - - -</p><p></p><p>The party enteres the wizards main study room of his library. They know that the wizard keeps his two most significant spellbooks in a secret room. Inside the room is four walls of floor to ceiling full bookshelves, a chair and desk, a miniature crystal ball on a gold stand resting upon the desk, and a brass candlabra. The miniature crystal ball appears to have one hemisphere filled with a gray cloud, and the cloudy side is pointed in the direction of the chair. What they don't know and have to figure out is how to activate the secret opening. </p><p></p><p>Here's how it is done, and three things must be accomplished. One the third shelf of the bookshelf behind the desk is a book entitled "Magical Trapfinding." That book must be pushed back so that it is against the back of the bookshelf. This will produce a single click. Second, the miniature crystal ball sitting upon his desk must be rotated 180 degrees so that the clear side is facing the chair. This will produce a second click. Third, the brass candalabra must have all the candles taken off of it. This will produce a third click and the secret door opens.</p><p></p><p>- - - - -</p><p></p><p>My point? The above scenario makes for a good entry in a novel or a movie. Because it is scripted. It makes for a poor game because it halts the PCs ability entirely (unless you allow for an INT check to figure out the puzzle - bt at that rate why go to the effort of designing a cool puzzle to allow a dice roll to beat it? Just don't include it!). Furthermore, it is precisely the thing I <em>would</em> expect to find in the wizard's inner studty! So, we must suspend reality and for the sake of "fun" ignore that this is precisely the type of thing that we would actually find.</p><p></p><p>The same is true for your counterspelling agent. That is precisely the tactic that we would expect to find in a fight, especially if the BBEGs know it and are high enough level to do it. It makes great sense! But, we must suspend reality and claim that this type of tactic is off limits because it interferes with fun.</p><p></p><p>That is the nature of our game. It is unfortunate, but true. This would make a great battle in the novel because the author is in control of everything and writing about the characters is the fun. It makes for poor tabletop experiences because the fun is being stomped on by the counterspeller.</p><p></p><p>Just my 2 cents, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3463360, member: 35788"] In my opinion, this kind of tactic goes right into the box labeled "Things that we would expect in real life but in which require us to suspend belief to make gaming fun." This kind of tactic is the same as putting in the old "puzzle" to get through. For example, in another thread the example of a wizard's lab containing a secret passageway is described. Since I don't know the thread, I'll make another example up: - - - - - The party enteres the wizards main study room of his library. They know that the wizard keeps his two most significant spellbooks in a secret room. Inside the room is four walls of floor to ceiling full bookshelves, a chair and desk, a miniature crystal ball on a gold stand resting upon the desk, and a brass candlabra. The miniature crystal ball appears to have one hemisphere filled with a gray cloud, and the cloudy side is pointed in the direction of the chair. What they don't know and have to figure out is how to activate the secret opening. Here's how it is done, and three things must be accomplished. One the third shelf of the bookshelf behind the desk is a book entitled "Magical Trapfinding." That book must be pushed back so that it is against the back of the bookshelf. This will produce a single click. Second, the miniature crystal ball sitting upon his desk must be rotated 180 degrees so that the clear side is facing the chair. This will produce a second click. Third, the brass candalabra must have all the candles taken off of it. This will produce a third click and the secret door opens. - - - - - My point? The above scenario makes for a good entry in a novel or a movie. Because it is scripted. It makes for a poor game because it halts the PCs ability entirely (unless you allow for an INT check to figure out the puzzle - bt at that rate why go to the effort of designing a cool puzzle to allow a dice roll to beat it? Just don't include it!). Furthermore, it is precisely the thing I [I]would[/I] expect to find in the wizard's inner studty! So, we must suspend reality and for the sake of "fun" ignore that this is precisely the type of thing that we would actually find. The same is true for your counterspelling agent. That is precisely the tactic that we would expect to find in a fight, especially if the BBEGs know it and are high enough level to do it. It makes great sense! But, we must suspend reality and claim that this type of tactic is off limits because it interferes with fun. That is the nature of our game. It is unfortunate, but true. This would make a great battle in the novel because the author is in control of everything and writing about the characters is the fun. It makes for poor tabletop experiences because the fun is being stomped on by the counterspeller. Just my 2 cents, though. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
enemy caster w/ Reactive Counterspell - obnoxious?
Top