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Enemy Displacement.
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5541882" data-attributes="member: 6674868"><p>I'd recommend emphasizing Hide and Move silently in order to sneak up on them, and use a <a href="http://www.dandwiki.com/wiki/SRD:Bag_of_Devouring" target="_blank">Bag of Devouring </a>instead of a <a href="http://www.dandwiki.com/wiki/SRD:Bag_of_Holding" target="_blank">Bag of Holding</a>. The Bag of holding states it has enough air for 10 minutes, you'd actually be more successful with a mundane, greasy burlap sack in that case.</p><p></p><p>The bag of Devouring has a 90% chance of ignoring the first presence of flesh upon first intrusion (so a 10% chance of activating), than a 60% chance of activating after that. So, drop in a piece of meat, or a small mouse, or whathaveyou in the round before you sneak up, than get the bag over the opponent's head. 60% Chance of activating per round, you're likely to only need to keep the bag on the head for a few rounds. </p><p></p><p>Creating a character with a strong grapple check, ability to use Rope, or quality manacles might also be helpful.</p><p></p><p>subduing your opponent beforehand with drow-poisoned sleep arrows, sleep spells, stunning effects, anything that might incapacitate your opponent for a few rounds and could possibly be done at a distance might also be helpful.</p><p></p><p>The idea has merit. If I was your DM, I'd let you pull it off a time or three before something just so happened to coincidentally go wrong with your bag.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5541882, member: 6674868"] I'd recommend emphasizing Hide and Move silently in order to sneak up on them, and use a [URL="http://www.dandwiki.com/wiki/SRD:Bag_of_Devouring"]Bag of Devouring [/URL]instead of a [URL="http://www.dandwiki.com/wiki/SRD:Bag_of_Holding"]Bag of Holding[/URL]. The Bag of holding states it has enough air for 10 minutes, you'd actually be more successful with a mundane, greasy burlap sack in that case. The bag of Devouring has a 90% chance of ignoring the first presence of flesh upon first intrusion (so a 10% chance of activating), than a 60% chance of activating after that. So, drop in a piece of meat, or a small mouse, or whathaveyou in the round before you sneak up, than get the bag over the opponent's head. 60% Chance of activating per round, you're likely to only need to keep the bag on the head for a few rounds. Creating a character with a strong grapple check, ability to use Rope, or quality manacles might also be helpful. subduing your opponent beforehand with drow-poisoned sleep arrows, sleep spells, stunning effects, anything that might incapacitate your opponent for a few rounds and could possibly be done at a distance might also be helpful. The idea has merit. If I was your DM, I'd let you pull it off a time or three before something just so happened to coincidentally go wrong with your bag. [/QUOTE]
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