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Enemy Displacement.
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<blockquote data-quote="xigbar" data-source="post: 5541928" data-attributes="member: 6673175"><p>Mahdi, that's the first problem I though of with the bag of holding scenario. From a DM perspective, I would probably rule that the trapped enemy would have to make some related knowledge check. After all, someone whose never heard of a bag of holding probably doesn't know how to get out of it, and it isn't stated that expanded dimension walls of it's insides look like a breakable fabric. Of course, any who make the check ruin my money, so you're right. As for the dimension door idea, I was thinking that it might send them down the appropriate distance in the direction of the weapon swing. In the case of straight down, any non-aerial combatants get sent right into the ground. Their might be a bit of difficulty specify the angle of a strike, but really, any where below ground, perhaps behind, so they pop up right next to me from the ground by the nearest unoccupied space rule.</p></blockquote><p></p>
[QUOTE="xigbar, post: 5541928, member: 6673175"] Mahdi, that's the first problem I though of with the bag of holding scenario. From a DM perspective, I would probably rule that the trapped enemy would have to make some related knowledge check. After all, someone whose never heard of a bag of holding probably doesn't know how to get out of it, and it isn't stated that expanded dimension walls of it's insides look like a breakable fabric. Of course, any who make the check ruin my money, so you're right. As for the dimension door idea, I was thinking that it might send them down the appropriate distance in the direction of the weapon swing. In the case of straight down, any non-aerial combatants get sent right into the ground. Their might be a bit of difficulty specify the angle of a strike, but really, any where below ground, perhaps behind, so they pop up right next to me from the ground by the nearest unoccupied space rule. [/QUOTE]
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