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Enemy-less adventures?
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<blockquote data-quote="Ourph" data-source="post: 3527708" data-attributes="member: 20239"><p>Yes, I've done that.</p><p></p><p></p><p>I would have to carefully consider the type of players I was running for before doing it again. The first time around the players got very bored because they were mostly sitting around making a lot of skill checks. They were more interested in the tactical combat side of the game and didn't really care about thinking their way through the problem and using skills at critical moments. </p><p></p><p></p><p>I wouldn't feel cheated by no BBEG, but I tend to think entire adventures with no combat at all are boring. While the skill systems in some RPGs are well developed, I've yet to see one that goes into as much tactical and strategic detail in its implementation as the co-existing combat system for that game. Most RPGs (whether they realize it and admit to it or not) are "about" killing things and taking their stuff. Doing a no-combat adventure with a system that devotes the vast majority of its rules to combat leaves little room for actually playing the game during that game session.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3527708, member: 20239"] Yes, I've done that. I would have to carefully consider the type of players I was running for before doing it again. The first time around the players got very bored because they were mostly sitting around making a lot of skill checks. They were more interested in the tactical combat side of the game and didn't really care about thinking their way through the problem and using skills at critical moments. I wouldn't feel cheated by no BBEG, but I tend to think entire adventures with no combat at all are boring. While the skill systems in some RPGs are well developed, I've yet to see one that goes into as much tactical and strategic detail in its implementation as the co-existing combat system for that game. Most RPGs (whether they realize it and admit to it or not) are "about" killing things and taking their stuff. Doing a no-combat adventure with a system that devotes the vast majority of its rules to combat leaves little room for actually playing the game during that game session. [/QUOTE]
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