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Enemy-less adventures?
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<blockquote data-quote="painandgreed" data-source="post: 3529195" data-attributes="member: 24969"><p>Another one I've been thinking about developing rules for would be financial deals. Taking mechandise from one city to another and selling for a profit would be a higher CR than just traveling the distance alone. CR for the deal can be figured in reverse by comparing either the profit or total cost of the deal versus the expect reward from monsters. The trick comes in figuring out how hard such a task should be and how to impliment it. I'd usually compare it versus how many successful attack roles it would take down a like monster of CR if sustatained or the DC versus a trap if a single test. Still, there needs to be a chance for loss of some type simialrly to hit point loss. This could be either loss of merchandise or money.</p><p></p><p>So for example, the characters seek to make a profit by exporting some casks of dwarven ale that is never seen in the outside world from the dwarven kingdom their last adventure took them to. Due to the amount of money that the DM decides can be made off of such a deal, it's determined to be a CR1 task. Suitable number of tasks needed for such a CR might be three rolls of a DC 15 of some type. One might be a Appraise roll of 15 to even allow them to buy and export the casks to begin with. Failure means it's not even possible. Another roll of either Animal handleing, Rope Use, or possibly strength sometime during the adventure or risk losing some of the merchandise while cossing over a chasm the character normally had to make a balance check to make for themselves. Finally, another roll of Diplomacy at the end of the route to actually sell the goods.</p><p></p><p>Allows for good use of skills such as appraise, diplomacy (howver this one is often min maxed by some players), forge documents, etc.</p><p></p><p>Editted to add: Probably at least twice as many rolls as it would to take down a suitable CR target to represent the rolls of the monster also attacking too.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3529195, member: 24969"] Another one I've been thinking about developing rules for would be financial deals. Taking mechandise from one city to another and selling for a profit would be a higher CR than just traveling the distance alone. CR for the deal can be figured in reverse by comparing either the profit or total cost of the deal versus the expect reward from monsters. The trick comes in figuring out how hard such a task should be and how to impliment it. I'd usually compare it versus how many successful attack roles it would take down a like monster of CR if sustatained or the DC versus a trap if a single test. Still, there needs to be a chance for loss of some type simialrly to hit point loss. This could be either loss of merchandise or money. So for example, the characters seek to make a profit by exporting some casks of dwarven ale that is never seen in the outside world from the dwarven kingdom their last adventure took them to. Due to the amount of money that the DM decides can be made off of such a deal, it's determined to be a CR1 task. Suitable number of tasks needed for such a CR might be three rolls of a DC 15 of some type. One might be a Appraise roll of 15 to even allow them to buy and export the casks to begin with. Failure means it's not even possible. Another roll of either Animal handleing, Rope Use, or possibly strength sometime during the adventure or risk losing some of the merchandise while cossing over a chasm the character normally had to make a balance check to make for themselves. Finally, another roll of Diplomacy at the end of the route to actually sell the goods. Allows for good use of skills such as appraise, diplomacy (howver this one is often min maxed by some players), forge documents, etc. Editted to add: Probably at least twice as many rolls as it would to take down a suitable CR target to represent the rolls of the monster also attacking too. [/QUOTE]
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