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Enemy-less adventures?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 3529806" data-attributes="member: 30438"><p>I've tried a couple of different variations on this with mixed results.</p><p></p><p>First, in an old 2e campaign almost all the PCs were the owners/staff in a bar. Some adventures would just be a day in the business. There were challenges, like catching that darn gnome that just had to be cheating to win so much at the gambling tables, but they were heavy on the role-playing part. For the most part, the group enjoyed it.</p><p></p><p>Another time, I tried running a dungeon of all puzzles and traps, but it did have an old evil wizard at the end. Unfortunately, the PCs were pretty bored by the end, in part because the thief proved to be pretty worthless when it came to traps.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 3529806, member: 30438"] I've tried a couple of different variations on this with mixed results. First, in an old 2e campaign almost all the PCs were the owners/staff in a bar. Some adventures would just be a day in the business. There were challenges, like catching that darn gnome that just had to be cheating to win so much at the gambling tables, but they were heavy on the role-playing part. For the most part, the group enjoyed it. Another time, I tried running a dungeon of all puzzles and traps, but it did have an old evil wizard at the end. Unfortunately, the PCs were pretty bored by the end, in part because the thief proved to be pretty worthless when it came to traps. [/QUOTE]
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