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<blockquote data-quote="CTD" data-source="post: 387322" data-attributes="member: 7402"><p>Go for spells that annoy, delay, and harass, but don't damage. Avoid any spell that says "save or die".</p><p></p><p>Attack the PC spellcasters indirectly. Use counterspells and dispel magic. Stunt their abilities instead of their life force.</p><p></p><p>Bring back Maximillian's Earthen Grasp and use it to grapple the fighters and mobility squad and prevent them from closing to melee. THen the bad guy has time to do whatever nefarious evil actions he is after and get away before the PC's can cross the greased road, wade through grass that is trying to entangle them (every NPC party should have an arcanist and divine caster should it not?), and then climb over a Wall of Stone that was put in their face to keep them away.</p><p></p><p>This stuff works great if you want to delay the party and let the bad guy get away, complete a task, or something else that sets everyone involved up for a rematch. It's also good if you want the bad guy to get caught/surrender after he's out of delay tactics. </p><p></p><p>It's bad if you want a stand up fight with lots of BOOM, but maybe not. It allows that enemy spellcaster to be a serious pain in the rump without blowing your PC's to bits, that annoyance makes driving a blade into him all the better for the pc's.</p></blockquote><p></p>
[QUOTE="CTD, post: 387322, member: 7402"] Go for spells that annoy, delay, and harass, but don't damage. Avoid any spell that says "save or die". Attack the PC spellcasters indirectly. Use counterspells and dispel magic. Stunt their abilities instead of their life force. Bring back Maximillian's Earthen Grasp and use it to grapple the fighters and mobility squad and prevent them from closing to melee. THen the bad guy has time to do whatever nefarious evil actions he is after and get away before the PC's can cross the greased road, wade through grass that is trying to entangle them (every NPC party should have an arcanist and divine caster should it not?), and then climb over a Wall of Stone that was put in their face to keep them away. This stuff works great if you want to delay the party and let the bad guy get away, complete a task, or something else that sets everyone involved up for a rematch. It's also good if you want the bad guy to get caught/surrender after he's out of delay tactics. It's bad if you want a stand up fight with lots of BOOM, but maybe not. It allows that enemy spellcaster to be a serious pain in the rump without blowing your PC's to bits, that annoyance makes driving a blade into him all the better for the pc's. [/QUOTE]
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