Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Energizing your players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 5214457" data-attributes="member: 54629"><p>I've got 5 players at the moment, and so far we've almost always had one missing, so we've generally only actually had 4 players. That's the why I like it, too. We've had as many as 8 players in the past and it just gets too crazy. We've got 6 in our D&D game (which I'm not running), and that <em>is</em> a bit much.</p><p></p><p>Good idea.</p><p></p><p>This one shouldn't be an issue. I'm running the <em>Star Wars: Dawn of Defiance</em> series of adventures, which does a fairly good job of not only presenting a variety of plot hooks but also runs the gamut of the various playstyles possible (it was designed to show what all you can do with the SWSE rules).</p><p></p><p>Again, not a problem here. I don't bother with XP and I've been trying to disabuse my players of the notion that Star Wars is a "kill the bad guys and take their stuff" kind of game like D&D is. So instead I'm trying to make things more personal and give them loftier goals (DoD isn't about saving the galaxy; it's more about paving the way for the Rebellion).</p><p></p><p>This is good too. I had a great idea for a D&D campaign in which the players find an evil artifact that attaches itself to them, so they can't get rid of it without undertaking some sort of quest, but they don't necessarily realize it's evil right away ... but everywhere they go, bad stuff happens to other people. So if they stay a while in a particular village, crops start to fail, the cows' milk goes sour inexplicably, someone's newborn baby dies, etc. Eventually, people would put 2 and 2 together and realize that the PCs are somehow responsible. Anyway, I don't see why that sort of thing wouldn't work for Star Wars as well. I could just make it an ancient Sith artifact.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5214457, member: 54629"] I've got 5 players at the moment, and so far we've almost always had one missing, so we've generally only actually had 4 players. That's the why I like it, too. We've had as many as 8 players in the past and it just gets too crazy. We've got 6 in our D&D game (which I'm not running), and that [I]is[/I] a bit much. Good idea. This one shouldn't be an issue. I'm running the [I]Star Wars: Dawn of Defiance[/I] series of adventures, which does a fairly good job of not only presenting a variety of plot hooks but also runs the gamut of the various playstyles possible (it was designed to show what all you can do with the SWSE rules). Again, not a problem here. I don't bother with XP and I've been trying to disabuse my players of the notion that Star Wars is a "kill the bad guys and take their stuff" kind of game like D&D is. So instead I'm trying to make things more personal and give them loftier goals (DoD isn't about saving the galaxy; it's more about paving the way for the Rebellion). This is good too. I had a great idea for a D&D campaign in which the players find an evil artifact that attaches itself to them, so they can't get rid of it without undertaking some sort of quest, but they don't necessarily realize it's evil right away ... but everywhere they go, bad stuff happens to other people. So if they stay a while in a particular village, crops start to fail, the cows' milk goes sour inexplicably, someone's newborn baby dies, etc. Eventually, people would put 2 and 2 together and realize that the PCs are somehow responsible. Anyway, I don't see why that sort of thing wouldn't work for Star Wars as well. I could just make it an ancient Sith artifact. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Energizing your players
Top