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*Pathfinder & Starfinder
Energy damage on Trip touch attack?
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<blockquote data-quote="Wavern" data-source="post: 3026101" data-attributes="member: 43776"><p>If thats the case then if I had an energy sword and was having trouble hitting a target I would just start making attacks to hit their armor not bypass it. I'm sure you can see the slippery slope that poses. And its a pretty simple you go what AC did you hit. Play says X. DM goes ok you miss, ok you hit and trip or okay you trip and you notice some frost form at the spot you hit. Pretty simple as most DM's should have AC for Flat-footed, touch and normal AC for all NPC's and creatures at a minimum. Basicly it just requires reading that extra line or taking litteraly about 2 more secs to go yeah you hit this. </p><p></p><p>Frost: Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition.</p><p>Moderate evocation; CL 8th; Craft Magic Arms and Armor, chill metal or ice storm; Price +1 bonus.</p><p></p><p>Successful hit implies that you hit including hitting past armor other wise sorry dude you missed even if by one, your blow glances off bobs armor and you notice a light frost left behind but no other effect. Simple.</p></blockquote><p></p>
[QUOTE="Wavern, post: 3026101, member: 43776"] If thats the case then if I had an energy sword and was having trouble hitting a target I would just start making attacks to hit their armor not bypass it. I'm sure you can see the slippery slope that poses. And its a pretty simple you go what AC did you hit. Play says X. DM goes ok you miss, ok you hit and trip or okay you trip and you notice some frost form at the spot you hit. Pretty simple as most DM's should have AC for Flat-footed, touch and normal AC for all NPC's and creatures at a minimum. Basicly it just requires reading that extra line or taking litteraly about 2 more secs to go yeah you hit this. Frost: Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition. Moderate evocation; CL 8th; Craft Magic Arms and Armor, chill metal or ice storm; Price +1 bonus. Successful hit implies that you hit including hitting past armor other wise sorry dude you missed even if by one, your blow glances off bobs armor and you notice a light frost left behind but no other effect. Simple. [/QUOTE]
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Energy damage on Trip touch attack?
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